
foxoftheasterisk |

In Curse of the Crimson Throne scenario 4D, the storybook contains the following powers:
When a bane from a location is undefeated, banish a boon from that location's totem pile.
and
At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.
and it just strikes me that that final clause—"if you cannot, you lose"—seems like it might have been intended to be on both these powers? Especially since there's no other reason to care about totem piles after you can occupy all the locations.

Jenceslav |
In Curse of the Crimson Throne scenario 4D, the storybook contains the following powers:
Storybook wrote:When a bane from a location is undefeated, banish a boon from that location's totem pile.and
Storybook wrote:At the end of your turn, banish a boon from each unoccupied location's totem pile; if you cannot, you lose.and it just strikes me that that final clause—"if you cannot, you lose"—seems like it might have been intended to be on both these powers? Especially since there's no other reason to care about totem piles after you can occupy all the locations.
Hello fox, if you want to play it that way, perhaps in a difficult setting (H or L), no one can stop you. :-D
It is hard to tell what is the intention here. You can support the sun totem at your location, so unless you move, you are fine. The totem pile (to my understanding) is a way how to mechanically implement that you are trying to keep more totems upright than the number of people - that seems to be the challenge.I would not go as far as saying there is no other reason to care about totem pile at your location, if all locations are occupied. The barrier Treacherous Tunnels can move you anywhere at random - and if you happen to examine the Pack Landshark in another location, you have to move to it. Oops - if you did not care about your location's totem or have no way of moving back, you have to scramble to save the day.