
GM Elfriede |
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If anyone's looking for a hex map for the Stolen Lands and their neighbors, I made this.
It's got every location on it (I had to fudge a couple over in Pitax, since the hex grid I used wasn't 100% perfect and things were off by half a hex by the time I got over there), a key for what things mean, and it's all covered, including hexes with nothing in them. Let me know what you think, and feel free to make a copy of it for your own Google Drawing use!

Swiftbrook |
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Hello!
Could you explain the presence of those mono-colored hexes all over the Stolen Lands? They are selectable but I can't delete them (read-only access), they hide most of the map and I don't see any use to them.
Apart of that, I pretty much like the map :)
It looks like it's a Google file of some kind. If you make a copy of it in your Google drive, you can select and delete the mono-colored hexes to uncover the terrain below.

exigo |
Hey! This is awesome, been looking for ways to create visceral hexploration!
Just been playing around with it so far, but it seems a lot more hexes have activity in them based on the pre-configured ones in the 2E adventure path version. I suspect that the visible settlements ahead of removing hexes are Restov, Nivakta's Crossing and Oleg's Trading Post? In these hexes have you pre-configured the random rolls or are they based on encounters specific to those hexes detailed in the book?
In the book the Rostland Hinterlands appear a bit larger than the area you've defined around Oleg's on this map? (RH having having either 13 or 20 depending if you count the topmost hexes that are slightly cut off by the map in the book). Was the reduction here a practical choice or based on 1E maps?
There's also no differentiation of colours for the Greenbelt, Tuskwater, Kamelands, Selen Hills, Dunsward and Nomen Heights - is that also a practical choice? Perhaps to not give away or railroad the players too much? (there also appears to be some differences in the "western"/"left-most" version of the hex composition) (could maybe be an underlying issue with the map used I guess?)