Should I do this? Minor spoiler for first level.


Abomination Vaults

Liberty's Edge

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My group threw torches into the room with the giant flies. Smoked them out. They didn't know what was in there. So they flew out the trap door.

I was thinking of having the flies attack them when the PCs get outside near the ruined boathouse. But would that be tougher for first level since it's out in the open.


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Sounds like a grand idea to me; the world is reacting to the actions your players take. Maybe give them a Perception/Notice roll to hear/see the flies approaching, giving them the opportunity to duck back inside if they would rather not fight.


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I wouldn't. The giant flies aren't a particularly interesting fight, and if the PCs figured out a non-violent, more interesting way to get rid of them, I'd just give them the XP and move on. Otherwise you're just teaching players their ingenuity only makes things harder on them. You're making the game's rails feel more apparent and punishing anything but going full murder hobo.

Grand Lodge

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Adventure Path Charter Subscriber

Have them fly to town and begin harassing the citizens of Otari. This will give your PCs a reason to spend a bit more time in and around town (possibly picking up other leads that are useful later on) and giving them a good lesson in unintended consequences. Lol.

I wouldn't have them kill anyone in town, but an couple attacks on civilians and maybe a injury or two might give them a sense of urgency. And if they continue to ignore the flies, there might be a maggot or two inhabiting the corpse of a dead farm animal later on.

-Skeld


Skeld wrote:

Have them fly to town and begin harassing the citizens of Otari. This will give your PCs a reason to spend a bit more time in and around town (possibly picking up other leads that are useful later on) and giving them a good lesson in unintended consequences. Lol.

I wouldn't have them kill anyone in town, but an couple attacks on civilians and maybe a injury or two might give them a sense of urgency. And if they continue to ignore the flies, there might be a maggot or two inhabiting the corpse of a dead farm animal later on.

-Skeld

The lesson here is go full murder hobo though. This adventure is full of interesting monsters you don't necessarily need to kill. Doing something like this enforces the idea that players need to kill anything vaguely dangerous they encounter, which IMO is the least interesting way to approach Pathfinder.

Like, do you think your game will be enhanced of the players kill all devils on sight rather than negotiate?

Grand Lodge

Adventure Path Charter Subscriber
Captain Morgan wrote:
Skeld wrote:

Have them fly to town and begin harassing the citizens of Otari. This will give your PCs a reason to spend a bit more time in and around town (possibly picking up other leads that are useful later on) and giving them a good lesson in unintended consequences. Lol.

I wouldn't have them kill anyone in town, but an couple attacks on civilians and maybe a injury or two might give them a sense of urgency. And if they continue to ignore the flies, there might be a maggot or two inhabiting the corpse of a dead farm animal later on.

-Skeld

The lesson here is go full murder hobo though. This adventure is full of interesting monsters you don't necessarily need to kill. Doing something like this enforces the idea that players need to kill anything vaguely dangerous they encounter, which IMO is the least interesting way to approach Pathfinder.

Like, do you think your game will be enhanced of the players kill all devils on sight rather than negotiate?

Sorry, I just now saw this....

Flies, being monstrous creatures with animal intelligence, are gonna do what flies are going to do. They can't be negotiated with.

The Devils in your example, OTOH, can be negotiated with.

-Skeld


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Counterpoint:

Skeld wrote:
Flies, being monstrous creatures with animal intelligence, are gonna do what flies are going to do...

...which could include just flying off into the swamp where there are most certainly a population of hundreds more just like them doing whatever they do.

Skeld wrote:
The Devils in your example, OTOH, can be negotiated with...

...BUT are the epitome of Evil and will, by their very nature, try to twist any deal to corrupt the souls of all they can and send them to Hell.

Grand Lodge

Adventure Path Charter Subscriber

They could. That's a pretty boring option. You guys know your players just like I know mine. If they prefer to let the flies go and never to be bothered with them again, that's fine for you.

-Skeld

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