Pathfinder Pathfinder Accessories, Rulebook Subscriber
If you take the Weapon Implement, do you just get the weapon or do you still have to purchase it (whether at character creation or later)?
Can it be any weapon the player is trained with, or does it have to be a common weapon - meaning, would one still have to take the Unconventional Weapon or other such feat to gain an uncommon or rare weapon as their implement?
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Your first implement is something you get without paying for (it might not be an item with any value, like a bell) so you can get a free weapon this way. However, it is restricted to "the options to which you have access" so mostly common items and anything uncommon you're granted by a class feat or the GM being permissive.
Note that "unconventional weaponry" is ambiguous and the GM is entirely justified in saying "no" to certain choices. You likely can't get an exquisite sword cane anyway, since the template is reverse engineered from a unique magic item in a specific AP (and it's a Level 4 item).
Pathfinder Pathfinder Accessories, Rulebook Subscriber
PossibleCabbage wrote: Your first implement is something you get without paying for (it might not be an item with any value, like a bell) so you can get a free weapon this way. However, it is restricted to "the options to which you have access" so mostly common items and anything uncommon you're granted by a class feat or the GM being permissive.
Note that "unconventional weaponry" is ambiguous and the GM is entirely justified in saying "no" to certain choices. You likely can't get an exquisite sword cane anyway, since the template is reverse engineered from a unique magic item in a specific AP (and it's a Level 4 item).
Thanks! I certainly wasn't trying to get anything crazy, just a scorpion whip or something. I'm working on a Castlevania build :) I just wasn't sure if the class feature bypassed things like cost or rarity.
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Try an Asp Coil. It's actually a sword, it's a one-handed reach weapon, perfect for weapon thaumaturges.
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If you're going with unconventional weaponry, the flickmace fits the look of the morningstar from the Netflix show best I think.
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aobst128 wrote: If you're going with unconventional weaponry, the flickmace fits the look of the morningstar from the Netflix show best I think. Yeah but you can't recommend it without people giving you dirty looks.
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aobst128 wrote: If you're going with unconventional weaponry, the flickmace fits the look of the morningstar from the Netflix show best I think. The only ancestry weapon that is most often NOT taken by that ancestry... :P
aobst128 wrote: If you're going with unconventional weaponry, the flickmace fits the look of the morningstar from the Netflix show best I think. The only ancestry weapon that is most often NOT taken by that ancestry... :P
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graystone wrote: aobst128 wrote: If you're going with unconventional weaponry, the flickmace fits the look of the morningstar from the Netflix show best I think. The only ancestry weapon that is most often NOT taken by that ancestry... :P The only time I used it for one of my PCs was for my playtest Gnome Thaumaturge ;-)
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To be fair, if any class would use a weapon as weird as the flickmace, it is the Thaumaturge.
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Captain Morgan wrote: To be fair, if any class would use a weapon as weird as the flickmace, it is the Thaumaturge. Flickmace with a weighted incense-ball on the end sounds fun and on-theme.
Am I missing something? The trait description says can only be used by this ancestry. So unless you are playing a gnome thaumaturge… you can’t wield a flickmace.
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JstCurious wrote: The trait description says can only be used by this ancestry. No it doesn't. Ancestry trait is just referntial so that it can work with other options.
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JstCurious wrote: Am I missing something? Yes all the trait means for items is "A weapon with this trait is created and used by gnomes". This means that gnomes get access to it by default: that's it. Others have to either get access through some other means, like Adopted or Unconventional Weaponry, or they have to find it in game as Uncommon options are said to be findable with effort by default.
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graystone wrote: JstCurious wrote: Am I missing something? Yes all the trait means for items is "A weapon with this trait is created and used by gnomes". This means that gnomes get access to it by default: that's it. Others have to either get access through some other means, like Adopted or Unconventional Weaponry, or they have to find it in game as Uncommon options are said to be findable with effort by default. Technically the gnome trait doesn't give gnomes access to it by default either, but if I ever find a GM who won't let a gnome buy a gnome weapon without gnome weapon familiarity, I will make that GM eat their hat. (I know what I said.)
I feel like the one case where you might want to make someone take the feat for access, not just proficiency fixing, is the Gnome Flickmace as it's the most powerful weapon with an ancestry trait by a good margin. Dwarven War Axes, Elven Branch Spears, Orc Necksplitters? You can just have those, but the Flickmace *might* be a powergaming choice.
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PossibleCabbage wrote: I feel like the one case where you might want to make someone take the feat for access, not just proficiency fixing, is the Gnome Flickmace as it's the most powerful weapon with an ancestry trait by a good margin. Dwarven War Axes, Elven Branch Spears, Orc Necksplitters? You can just have those, but the Flickmace *might* be a powergaming choice. It's somewhat offset by the fact that gnomes have a penalty to strength if they have automatic access.
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They'd definitely still need the feat for proficiency though so it's probably not that big of a deal
aobst128 wrote: PossibleCabbage wrote: I feel like the one case where you might want to make someone take the feat for access, not just proficiency fixing, is the Gnome Flickmace as it's the most powerful weapon with an ancestry trait by a good margin. Dwarven War Axes, Elven Branch Spears, Orc Necksplitters? You can just have those, but the Flickmace *might* be a powergaming choice. It's somewhat offset by the fact that gnomes have a penalty to strength if they have automatic access. I figure the weapon being linked to a Str-penalty Ancestry is intentional.
That weapon is one of the few reasons I might take a stat penalty in order to get an 18, if it weren't so obviously predictable that is.

Captain Morgan wrote: graystone wrote: JstCurious wrote: Am I missing something? Yes all the trait means for items is "A weapon with this trait is created and used by gnomes". This means that gnomes get access to it by default: that's it. Others have to either get access through some other means, like Adopted or Unconventional Weaponry, or they have to find it in game as Uncommon options are said to be findable with effort by default. Technically the gnome trait doesn't give gnomes access to it by default either, but if I ever find a GM who won't let a gnome buy a gnome weapon without gnome weapon familiarity, I will make that GM eat their hat. (I know what I said.) Yes it's technically true but I forgot as I have yet to see a DM not allow an ancestry to access their own ancestry items. It's one of those things that just seem SO obvious my brain just makes the connection even though it's not actually spelled out. And I'll share that hat if I ever find someone not allowing it without a pretty good reason [like Adopted Ancestry from birth].
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Not even the flickmace is worth a whole class feat, nobody is getting advanced weapons without an ancestry feat that grants it. It is a good example of why Unconventional Weaponry should not be the way it is though (humans should get all weird weapons that aren't associated with an ancestry IMO).
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