Operative Sniper alternate class feature and debilitating trick.


Rules Questions


Hi everyone. I'm making a Shirren operative sniper and am thinking of taking the Sniper alternate class feature from Tech Revolution, but I'm running into a bit of confusion with it. Does the new Sniper ability that replaces Trick Attack count as trick attack for the purpose of other abilities, such as Debilitating Trick? It doesn't specifically state that it does, but I also haven't been playing Starfinder long enough to know if it has those kinds of clauses added to abilities.

I could see arguments for it both working and not working, such as if Debilitating Trick didn't work with it, then shouldn't it get a replacement ability to make up for that fact? But also the fact that it doesn't state that it does count as Trick Attack for all purposes.


Divinkitty wrote:

Hi everyone. I'm making a Shirren operative sniper and am thinking of taking the Sniper alternate class feature from Tech Revolution, but I'm running into a bit of confusion with it. Does the new Sniper ability that replaces Trick Attack count as trick attack for the purpose of other abilities, such as Debilitating Trick? It doesn't specifically state that it does, but I also haven't been playing Starfinder long enough to know if it has those kinds of clauses added to abilities.

I could see arguments for it both working and not working, such as if Debilitating Trick didn't work with it, then shouldn't it get a replacement ability to make up for that fact? But also the fact that it doesn't state that it does count as Trick Attack for all purposes.

I'm afraid that it's unlikely that abilities derived from replaced class abilities are replaced by anything if the original entry doesn't say anything. Stunt & Strike from COM similarly doesn't reference getting any bonuses from, say, your specialization's trick attack (like the +4 to Engineering for Gadgeteers).

In theory, you could also take the Debilitating Sniper exploit, which allows you to trick attack with a sniper rifle and apply debilitations without extra damage, but, at least on paper, this wouldn't be usable with the Sniper alternate class feature.

Essentially, ask your GM if they think that getting a replacement ability for Debilitating Trick would apply.

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1 person marked this as FAQ candidate. 2 people marked this as a favorite.

Luckily there is a Errata for this specific ability:

Tech Revolution Errata wrote:

Page 29: Add the following sentence at the end of the first paragraph of the Sniper alternate class feature.

This ability counts as a trick attack for the purpose of other operative abilities, such as debilitating trick.

Errata can be found here

Unfortunately, while they did do this for the Sniper alternative class feature, Paizo hasn't made such a statement yet for Stunt and Strike. That one is still out there. But the Sniper thing is clarified as "it works".


Mr. Bonkers wrote:

Luckily there is a Errata for this specific ability:

Tech Revolution Errata wrote:

Page 29: Add the following sentence at the end of the first paragraph of the Sniper alternate class feature.

This ability counts as a trick attack for the purpose of other operative abilities, such as debilitating trick.

Errata can be found here

Unfortunately, while they did do this for the Sniper alternative class feature, Paizo hasn't made such a statement yet for Stunt and Strike. That one is still out there. But the Sniper thing is clarified as "it works".

Ah thank you! Should have checked the errata first then haha. The things that slip your mind.

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