Hit Location System for 3.5?


3.5/d20/OGL


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Has anyone found a way to do hit locations in this version?

Reason being I ve been away for a while and somebody might run 3.5 for us again but I d like to have at least one thing that reminds me of Mythras Classic Fantasy.

Maybe keep the ac to hit and then split the hit points in locations instead of a lump total, and have penalties connected to each location when they are hit (roll a d20 to determine which area was hit)

just a quick idea but I d like to know if someones tried a more fleshed up subsystem


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I'd be interested to see a homebrew of this too that had something really granular like Phoenix Command. I've heard the newest Hackmaster has a lot of conditions and additional combat actions like parries.

Snap Shot of Phoenix Command Hit Locations


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Heres such a system I ve just found

Not so fond of the d30 roll...


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@stroVal wrote:

Heres such a system I ve just found

Not so fond of the d30 roll...

downloading for my files!


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There is a set of rules called "Torn Asunder" that was useful, but a bit time consuming that contained things that might fit your needs. It was published by Bastion Press and I'm pretty sure they updated things for PF1e, as well.

It turns out www.d20pfsrd.com has the rules listed on their website for use, as well.

Torn Asunder Critical Hit Rules.


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Good to have some free options for hit locations/critical hits out there for 3.5/PF1e, @stroVal/Sebecloki/DungeonmasterCal. ;)


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Here4daFreeSwag wrote:
Good to have some free options for hit locations/critical hits out there for 3.5/PF1e, @stroVal/Sebecloki/DungeonmasterCal. ;)

I do love the free stuff!

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