Nanocyte Faculties and Swarm Strike


Rules Questions


Several faculty abilities, including almost the entire Obliteration faculty, rely on "weapons formed with your gear array." I know swarm strike is already a strong melee option, but it feels odd to have a choice that is directly non-compatible with so much of the rest of the class. Regeneration and discorporation are the only two faculties that don't have at least one ability reliant on wielding a gear array weapon.

On the one hand, I really feel like Swarm Strike should count as a gear-array weapon for the purposes of faculty abilities, if not other knacks, but that might be too strong. It also kind of circumvents Eldritch Nanites giving up major gear forms, so that's worth considering. Maybe giving up one of your limited knack choices is a viable buyback cost? I'm not sure.

Basically, I want to know if "swarm strike != gear array weapon" was an intentional decision/balance choice, or if that's a potential errata. Good to know either way for official play, but will probably at least try it in home games to see if it's unreasonable or not.


I did feel like the Hungry Nanites knack should work on Swarm Strike and the Sheath Array part of Malignant Mist, but currently it does not.

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