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That is an excellent point. Wouldn't it be better to make it so low level spells remain useful though?
I'll admit, this is just one piece of a much larger overhaul of the whole ruleset. Spell saves is already on my overhaul list to get fixed.
That said, any dedicated caster should be using slots strategically to get around that, which is why the slots is an advantage for dedicated casters over non-casters, i.e. a fighter that spent skill ranks in the magic skill.
If you consider how this affects a fighter that spent skill points to dabble in magic, vs a dedicated caster, how would you adjust it so the caster has advantage, without players casting around 2000 wish spells every day?
It would and there have been attempts to do so in the past but none of them have been particularly successful since they all tie DC and effects to level of the spell. Like I said this system for me adds far to much complexity and restrictions on a caster to make playing them fun.

GM DarkLightHitomi |

Well, spell level only has a spread of 10 points, which is only half the random element(the dice) spread.
The saves increasing while dcs remain static (all other factors being the same) is the biggest issue, with the ever increasing gap between poor and good saves being the second biggest.
That said, I'm going to overhaul that stuff eventually.