
Flames of Chaos |
I've been playing in an AP (I don't recall the name) and our party just finished fighting essentially magma elementals. (Thwocks or something like that?)
I am playing a nanocyte who uses gear array melee weapons and I looked up the rules for weapon damage - they by-passed hardness entirely - and it says "sturdy items like weapons and armor typically have 15 hitpoints plus 3 times their level". My frosthaft doshko is lv4, so 27 HP?
How does the damage interact with the gear array weapons since I typically switch-hit as necessary between two different doshkos and a vortex rifle? Does the 5 total damage my Frosthaft doshko (Chill) took translate over to the other gear arrays? Or does the weapon damage fall off when the form shifts?
Thanks all!

Xenocrat |
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My gut reaction is that the damage goes away when the weapon goes away. You've still got the nanites you need to reform a new, undamaged weapon, so it doesn't matter.
Heck, even if your weapon were totally annihilated (simulating what happens when you leave your nanite array behind and it can't get back to you) you'd only need to spend 1RP to get it back right away with no further issues.
In any case, damage to weapons/armor isn't generally a concern in Starfinder. Little does it (or like sunder, is worth doing) and its hard to do enough damage to matter. So letting the nanocyte off relatively easy isn't a problem in my mind.