
E-div_drone |

1)Interfering Shot (Ex) (CRB pg. 96)
For your debilitating trick, you can prevent your target from using reactions until the end of your next turn.
Uh, Debilitating Trick applies your choice of Flat Footed or Off Target until the end of your next turn, and Flat Footed already keeps the target from taking reactions (CRB pg. 276). What is this as a 6th level Exploit? Is this supposed to mean that any Debilitating Trick causes the target to lose their reactions until the end of you next turn, or is it really supposed to replace your Debilitating Trick with a worse option?
2)Disrupting Shot (Ex) (COM pg. 83)
For your debilitating trick, you can attempt to hinder your opponent’s ability to cast spells and spell-like abilities. The target must succeed at a Will save or be unable to cast spells or spell-like abilities for 1 round. Once you’ve used this ability to attempt to hinder an opponent’s spellcasting, that creature is immune to your disrupting shot for 24 hours. You must have the deactivating shot and staggering shot exploits to choose this exploit.
So Disrupting Shot is available from 6th level onward, but Deactivating Shot (CRB pg. 96) becomes available at 10th level, and there are no specializations that grant it at level 5. So how is anyone supposed to pick up Disrupting Shot before then?

HammerJack |
2 people marked this as a favorite. |

1)Interfering Shot (Ex) (CRB pg. 96)
For your debilitating trick, you can prevent your target from using reactions until the end of your next turn.Uh, Debilitating Trick applies your choice of Flat Footed or Off Target until the end of your next turn, and Flat Footed already keeps the target from taking reactions (CRB pg. 276). What is this as a 6th level Exploit? Is this supposed to mean that any Debilitating Trick causes the target to lose their reactions until the end of you next turn, or is it really supposed to replace your Debilitating Trick with a worse option?
The duration is different. Debilitating Trick makes them flat-footed until the start of your next turn, not the end. Interfering Shot still isn't a popular choice, but it's not completely devoid of upsides, just very niche. That niche also includes characters and creatures that are immune to the flat-footed condition.