5E Converted Bonus Sasserine Feats


Savage Tide Adventure Path

Sovereign Court

I converted the bonus feats to 5E:

Water Rat
Most of Azure District's citizens learn to swim at a very early age, and take to the water as easily as land.
District: Azure
Benefit: You gain a bonus to Athletic checks when swimming equal to your Proficiency bonus. When wearing light or no armour and not encumbered or exhausted, you gain a +10 bonus to your speed when swimming. In addition, you a +2 bonus on Strength and Dexterity checks (including Initiative) while swimming.

Arena Blood
The blood of an arena champion flows in your veins, giving you a thirst for glory and a drive to succeed.
District: Champion's
Benefit: You gain proficiency in Intimidate. If you already have proficiency, then you gain expertise instead, which means your proficiency bonus is doubled for any Intimidate checks. In addition, you gain a +2 bonus on Strength or Dexterity checks used to initiate, resist, or escape a grapple.

Steadfast Loyalty
Self-control and discipline are the birthright of many who grew up in Champion's District, and you strive to uphold these ideals.
District: Champion's
Benefit: You get a +2 bonus on Charisma, Intelligence, Wisdom saving throws. In addition, if you have the Inspiring Leader feat, the number of temporary hit points the feat provides increases by 2.

Suspicious Eye
You are always on the lookout for treachery and wrongdoing, like many of the other people from Cudgel District.
District: Cudgel
Benefit: You gain proficiency in Insight. If you already have proficiency, then you gain expertise instead, which means your proficiency bonus is doubled for any Insight checks. In addition, you have advantage on Perception checks to notice a creature using Sleight of Hand, on Investigation checks to notice illusions, and on Intelligence saves against illusions.

Merchant's Tongue
Growing up around the merchants of this district made you glib and gave you a keen eye for value.
District: Merchant
Benefit: You have already made quite a bit of money, and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting gold. In addition, you have advantage on checks to determine an item's value and negotiate prices with other creatures. Whenever you sell an item, you can automatically sell an item for 5% over its asking price.

Academy Graduate
You attended one of several academies in this district, during which you were schooled in the finer arts of being an aristocrat.
District: Noble
Benefit: You gain proficiency in History and two other Charisma or Intelligence-based skills. If you already have proficiency, then you gain expertise instead, which means your proficiency bonus is doubled for any of these skill checks. In addition, you have advantage on Persuasion checks when interacting with nobles.

Knack for Magic
Magic is not that mysterious to you, and its gifts have made your life a little easier.
District: Noble
Benefit: You gain proficiency in Arcana. If you already have proficiency, then you gain expertise instead, which means your proficiency bonus is doubled for any Arcana checks. In addition, you learn the detect magic spell and the light and prestidigitation cantrips. You can cast detect magic without expending a spell slot. Once cast this way, you can't cast it this way again until you finish a long rest. You can also cast this spell using slots you have of the appropriate level. Choose Intelligence, Wisdom, or Charisma. The spells' spellcasting ability is the chosen ability.

Child of the Shadow
You were raised in the streets and back alleys of Shadowshore and have refined several talents and tricks valuable to survival in this neighbourhood.
District: Shadowshore
Benefit: You know Sasserine's black market quite well, and need not make checks to locate its outlets. Further, in other cities, you have a knack for rooting out the underground markets. You gain advantage on Persuasion and Investigation checks to learn about a city's black markets and criminal organisations.
Growing up on the filthy streets of Shadowshore has also gifted you with several tricks you can use to ensure survival. You have advantage on Dexterity checks (including Initiative) in urban environments. You are also adept at fighting in confined areas such as narrow city alleyways or crowded taprooms. Enemies cannot gain cover from you if they are within your reach; you can thus attack someone around a corner without penalty. A creature with total cover from you still receives all benefits of his cover.

Student of Nature
The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.
District: Sunrise
Benefit: You gain proficiency in Animal Handling, Nature, and Survival. If you already have proficiency, then you gain expertise instead, which means your proficiency bonus is doubled for any of those skill checks. In addition, you also get a +2 bonus to Constitution saves against effects from plants and plant creatures.

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