mythikal |
First post, yay! So I’m pretty sure my group is planning on playing this AP sometime soon and I need some help with double checking this build -
class : (evangelist archetype) cleric of sarenrae
domain : glory (heroism)
alignment : NG
race : aasimar (or human)
stats :
* str (6)
* dex (5)
* con (3)
* int (4)
* wis (1)
* cha (2)
traits :
* touched by divinity
* envoy of healing
feats :
* 1st - flag bearer (crusader)
* 3rd - channel smite
* 5th - guided hand
* 7th - improved critical (scimitar)
* 9th - deific obedience
* 11th - diverse obedience
* 10th = fireball 1/day
* 14th = fiery spirit
* 18th = angelic ally
* 13th - combat casting
* 15th - improved initiative
* 17th - spell penetration
* 19th - greater spell penetration
skills :
* definitely diplomacy, heal, and know. religion. not sure on the other ones
favored class bonus
* 1st - skill
mythic path : hierophant
divine surge :
* inspired spell
path abilities :
* 1st - faith’s reach
* 2nd - relentless healing
* 3rd - abundant healing
* 4th - channel shockwave
* extra - enduring blessing
* 5th - mythic domain
* 6th - overflowing grace
* 7th - eldritch breach
* 8th - heathen slayer [baphomet]
* 9th - legendary item (powerful, undetectable, unyielding)
* 9th - legendary item (eternal bond, foe-biting, unstoppable strike)
* 10th - legendary item (everlasting, perfect surge, returning, returning)
mythic feats :
* 1st - guided hand
* 3rd - improved critical (scimitar)
* 4th - extra path ability
* 5th - improved initiative
* 7th - spell penetration
* 9th - extra path ability
My main focus is support and secondary is melee (crit fishing with scimitar). Hopefully this is optimized just enough, since I’ve heard some things about the adventure gets broken pretty easily with min-maxing.