
Kuusho Rei |

So haven't really run PF2 enough to know how this is supposed to feel and play. still kinda grognarding between PF1 and 5E. So first attempt at out speeding Paizo R&D with an updated PF1 race and a little extra. i think i got it about right using the advise form the conversion PDF. luckily a of the abilities could be ripped or re-flavored from the other ancestries. with out further adieu...
Sasquatch
Entries
Hit Points
8
Size
Varies
Ability Boosts
Strength
Wisdom
Free
Ability Flaw
Intelligence
Languages
Sasquatch
Heritage Language
Additional Languages equal to your Intelligence modifier(if it’s positive). Choose from the Aklo, Common, Draconic, Goblin, Grippli, Sylvan, Vanaran, and any languages to which you have access(such as languages prevalent in your region).
Traits
Sasquatch
Humanoid
Low-Light Vision
You can see in dim light as well though it were bright light, so you ignore the concealed condition due to dim light.
Sasquatch Heritages
Abominable
You are acclimated to living in frigid lands and have skin ranging from sky blue to navy in color, as well as blue fur. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Years in the frozen wastes and tunnels to the darklands have spurred you to learn the aklo language.
Towering at 11-11 ½ feet tall weighing in at 750 pounds upon maturity making you large in size.
Bigfoot
You hail from deep in a forest or jungle, and you’ve learned how to use your long legs and size to pace through or over undergrowth, vines, and other obstacles. You ignore difficult terrain from non-magical trees, foliage, and undergrowth.
Through your isolation you have been able to connect with nature on a deeper level then most humanoids learning sylvan
A bigfoot adult is 7-8 feet tall and weighs 450 pounds making you medium in size.
Orang-Pendak
You’re adapted to life in the forest or the deep jungle, and you know how to climb trees and use foliage to your advantage. When Climbing trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb). This doesn’t affect you if you’re using a climb Speed.
You can always use the Take Cover action when you are within forest terrain to gain cover, even if you’re not next to an obstacle you can Take Cover behind.
Though isolationists by nature have picked up on the humanoid language of common.
Orang-pendak range from 3 to 4 ½ feet tall as adults, weighing up to 150 pounds making you small in size.
Ancestry Feats
1ST LEVEL
COLD SHOULDER FEAT 1
Sasquatch
Your connection to the frozen wastes you live in grants you a primal innate spell, much like those of the sorcerers. Choose one cantrip that does cold damage from the primal spell list (PHB page 314). You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level 1 equal to half your level rounded up.
SASQUATCH LORE FEAT 1
Sasquatch
You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Sasquatch Lore.
SASQUATCH WEAPON FAMILIARITY FEAT 1
Sasquatch
You favor slings and other quick to make weapons. You are trained with bolas, clubs, javelins, nets, slings, and spears.
In addition, you gain access to all uncommon sasquatch weapons. For the purpose of determining your proficiency, martial sasquatch weapons are simple weapons and advanced sasquatch weapons are martial weapons.
SIMIAN EMPATHY FEAT 1
Sasquatch
You hear the sounds of apes and monkeys as language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are apes and monkeys (the GM determines which animals count as apes and monkeys).
TEAR APART FEAT 1
Sasquatch
Your primal lifestyle causes you to pay close attention to the technology around you, allowing you to more easily know how to dismantle these objects. You gain a +2 circumstance bonus to Athletics checks when using the Force Open basic action to break or destroy items and structures. If you aren’t actively trying to damage an item or structure, the GM rolls secretly, without the usual circumstance and with a –2 circumstance penalty, for you to potentially break or destroy the item or structure anyway.
WOODLAND STRIDE FEAT 1
Sasquatch
It’s difficult to notice your passage through wild areas. As long as you’re not in an urban environment, you’re always considered to be Covering Tracks, even if you chose a different activity in exploration mode.
5TH LEVEL
UPPER BODY STRENGTH FEAT 5
Sasquatch
You find or make perch to sheer faces with the strength of your unearthly grip. You gain a climb Speed of 15 feet.
ON THE RUN FEAT 5
Sasquatch
Prerequisites Woodland Stride
Town folk rarely pay attention to the features past the woods edge, and you take full advantage of this. As long as you’re not in an urban environment, you can move 5 feet farther when you take the Sneak action, up to your Speed.
In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become observed if you don’t have cover or greater cover and aren’t concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn in an non-urban environments.
9TH LEVEL
TERRAIN ADVANTAGE FEAT 9
Sasquatch
You can take advantage of the terrain to bypass foes’ defenses. Non‐sasquatch creatures in difficult terrain are flat‐footed to you. If you have a Climb Speed, non‐sasquatch creatures that are climbing or suspended and lack a Climb Speed are also flat‐footed to you.
FRIGHTFUL PRESENCE FEAT 9
Sasquatch
A unknown musk wafting, ghastly howl on the wind, or the unnerving beat under the ambiance of the jungle. While hidden or undetected you can demoralize a creature as an action with your mere presence. On a failure, your immediate presence is known and you become hidden. On a critical failure, your exact location is triangulated and you are observed.
13TH LEVEL
GHILLIE FEAT 13
Sasquatch
Prerequisites On The Run
As long as you’re not in an urban environment, you can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.
GRISLY ARRIVAL FEAT 13
Sasquatch
If you hit a creature in the first round of combat and were hidden from that creature at the start of combat. Demoralize a creature within 30 feet that witnesses the attack (which can be the target of the attack). On a success, the creature is frightened 2; on a critical success, it’s frightened 4.