Staff, Staff, Stave


Rules Discussion


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Should probably wait till everyone has SoM but I want to get this off my chest. I think we need a proper name to separate Staff (weapon) and Staff (Magic Item).

I mention this because, there are a few effects now that combine Staff (Magic Item) with other things, and other effects which only work on Staff (Weapon), and thus would only work on a Staff (Magic Item) while it was in the form of a Staff (Weapon).

Now, I have the deductive reasoning to understand that the Twisting Tree (pg. 40) Hybrid Study is referring to Staff (weapon) and that Fused Staff (pg. 46) is referring to Staff (Magic Item), but I know someone is going to try to combine them and tell their GM that this means their Greatsword has Parry, Reach, and Trip.


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Sagiam wrote:

Should probably wait till everyone has SoM but I want to get this off my chest. I think we need a proper name to separate Staff (weapon) and Staff (Magic Item).

I mention this because, there are a few effects now that combine Staff (Magic Item) with other things, and other effects which only work on Staff (Weapon), and thus would only work on a Staff (Magic Item) while it was in the form of a Staff (Weapon).

Now, I have the deductive reasoning to understand that the Twisting Tree (pg. 40) Hybrid Study is referring to Staff (weapon) and that Fused Staff (pg. 46) is referring to Staff (Magic Item), but I know someone is going to try to combine them and tell their GM that this means their Greatsword has Parry, Reach, and Trip.

While I agree that a separate name wouldn't hurt, Paizo have already clarified that a "Staff(Magic Item)" is a -specific magic item- and thus cannot have or benefit from property runes, ergo cannot shift into other weapon forms (such as Greatsword) via a Shifting rune.

Pathfinder FAQ wrote:
Page 592: ... Finally, in attacking with a staff, add "Staves are also staff weapons (page 280). They can be etched with fundamental runes but not property runes. This doesn’t alter any of their spellcasting abilities." since staves are specific weapons, with the staff abilities as the additional abilities.


Otiamros wrote:
Sagiam wrote:

Should probably wait till everyone has SoM but I want to get this off my chest. I think we need a proper name to separate Staff (weapon) and Staff (Magic Item).

I mention this because, there are a few effects now that combine Staff (Magic Item) with other things, and other effects which only work on Staff (Weapon), and thus would only work on a Staff (Magic Item) while it was in the form of a Staff (Weapon).

Now, I have the deductive reasoning to understand that the Twisting Tree (pg. 40) Hybrid Study is referring to Staff (weapon) and that Fused Staff (pg. 46) is referring to Staff (Magic Item), but I know someone is going to try to combine them and tell their GM that this means their Greatsword has Parry, Reach, and Trip.

While I agree that a separate name wouldn't hurt, Paizo have already clarified that a "Staff(Magic Item)" is a -specific magic item- and thus cannot have or benefit from property runes, ergo cannot shift into other weapon forms (such as Greatsword) via a Shifting rune.

Pathfinder FAQ wrote:
Page 592: ... Finally, in attacking with a staff, add "Staves are also staff weapons (page 280). They can be etched with fundamental runes but not property runes. This doesn’t alter any of their spellcasting abilities." since staves are specific weapons, with the staff abilities as the additional abilities.

I'm pretty sure they are talking about new options like the Magus ability that lets them merge a staff into another weapon rather than the shifting rune.


But a Staff is a Staff.

And I mean, a Twisting Tree Magus who fused their staff to a greatsword for whatever reason then turned it back into a staff would still have Parry, Reach and Trip on the staff, absolutely.


Sagiam wrote:


Now, I have the deductive reasoning to understand that the Twisting Tree (pg. 40) Hybrid Study is referring to Staff (weapon) and that Fused Staff (pg. 46) is referring to Staff (Magic Item), but I know someone is going to try to combine them and tell their GM that this means their Greatsword has Parry, Reach, and Trip.

I entirely agree, but after have seen different discussion about various topics, I think the best a player may achieve is to find a group shares his point of view.

This mosyly because I don't excpect an errata soon ( and I am also not even sure we are going to see any clarification, mostly because I think it's clear they meant for that magus to "play" with a staff ).


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I don't have the book yet. If a Magus fused their staff into a shifting weapon, could they then shift that weapon into other forms? If so then that's sort of an indirect way to get shifting on a staff.


Gisher wrote:
I don't have the book yet. If a Magus fused their staff into a shifting weapon, could they then shift that weapon into other forms? If so then that's sort of an indirect way to get shifting on a staff.

The staff and weapon only share fundamental runes, no other runes or specific abilities. And nothing in the feat prevents the weapon itself from getting the shifting rune.

So yeah, if you want to two-action shift to another weapon, go ahead. It'd probably cost a pretty penny, though.


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Ezekieru wrote:
Gisher wrote:
I don't have the book yet. If a Magus fused their staff into a shifting weapon, could they then shift that weapon into other forms? If so then that's sort of an indirect way to get shifting on a staff.

The staff and weapon only share fundamental runes, no other runes or specific abilities. And nothing in the feat prevents the weapon itself from getting the shifting rune.

So yeah, if you want to two-action shift to another weapon, go ahead. It'd probably cost a pretty penny, though.

Cool. It might be useful for a few builds. Is Fuse Staff a class feat that would be available through the Magus Multiclass?

I do think it's funny that you could fuse a staff to a shifting longsword and then shift that into a staff. :)

Edit: I was just being silly about turning it back into a staff, but it occurs to me that it is a way to get a staff that counts as cold iron, silver, etc.

Shifting Rune wrote:
The weapon’s runes and any precious material it’s made of apply to the weapon’s new shape.


Gisher wrote:
Ezekieru wrote:
Gisher wrote:
I don't have the book yet. If a Magus fused their staff into a shifting weapon, could they then shift that weapon into other forms? If so then that's sort of an indirect way to get shifting on a staff.

The staff and weapon only share fundamental runes, no other runes or specific abilities. And nothing in the feat prevents the weapon itself from getting the shifting rune.

So yeah, if you want to two-action shift to another weapon, go ahead. It'd probably cost a pretty penny, though.

Cool. It might be useful for a few builds. Is Fuse Staff a class feat that would be available through the Magus Multiclass?

I do think it's funny that you could fuse a staff to a shifting longsword and then shift that into a staff. :)

Edit: I was just being silly about turning it back into a staff, but it occurs to me that it is a way to get a staff that counts as cold iron, silver, etc.

Shifting Rune wrote:
The weapon’s runes and any precious material it’s made of apply to the weapon’s new shape.

Fused Staff is an 8th level feat, so you could take it around Level 16 with the Advanced Martial Magic feat (1/2 feat).

As for the last bit, the Fused Staff's switching is not the same as Shifting, and the caveat of "no other runes or special abilities" would probably extend to the cold iron, silver, etc. part.


Ezekieru wrote:

Fused Staff is an 8th level feat, so you could take it around Level 16 with the Advanced Martial Magic feat (1/2 feat).

As for the last bit, the Fused Staff's switching is not the same as Shifting, and the caveat of "no other runes or special abilities" would probably extend to the cold iron, silver, etc. part.

I meant that you would put the magic staff into a cold iron shifting sword, then use the shifting rune to turn the sword into a staff weapon. The magic staff would then be inside a staff weapon that counts as cold iron.

But I don't have the book yet, so I might be misunderstanding how fuse staff works.


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Gisher wrote:
Ezekieru wrote:

Fused Staff is an 8th level feat, so you could take it around Level 16 with the Advanced Martial Magic feat (1/2 feat).

As for the last bit, the Fused Staff's switching is not the same as Shifting, and the caveat of "no other runes or special abilities" would probably extend to the cold iron, silver, etc. part.

I meant that you would put the magic staff into a cold iron shifting sword, then use the shifting rune to turn the sword into a staff weapon. The magic staff would then be inside a staff weapon that counts as cold iron.

But I don't have the book yet, so I might be misunderstanding how fuse staff works.

Yeah, that would check out. Seems good to me!


So for Twisted Tree magus, could a magus then grab cleric dedication and then deadly simplicity if they were a Magus of Nethys?

Thus gaining a one handed agile weapon that deals d8 damage that they can swap to two handed to have a two handed weapon dealing d10 with parry reach and trip?


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You only increase die size once, and Deadly Simplicity only increases die sizes smaller than d6 to d6.


AlastarOG wrote:

So for Twisted Tree magus, could a magus then grab cleric dedication and then deadly simplicity if they were a Magus of Nethys?

Thus gaining a one handed agile weapon that deals d8 damage that they can swap to two handed to have a two handed weapon dealing d10 with parry reach and trip?

The staff is d4 one-handed so would cap at d6; Multiple boosts to a weapon's die type do not stack (and this is mentioned several places).

It's more wiggly when talking about whether the Two-Hand trait makes a weapon into a two-handed weapon when wielded so. Technically no; it remains a one-handed weapon, much like a longsword does when wielded in two-hands. Yes, you'd then qualify for abilities that require you to wield a weapon in both hands so if that's how an ability's phrased, you're fine. But the Two-Hand trait just gives you a bonus to your die type, not a change in the weapon's other stats, like "Hands 1", even when wielded so.
I think it'd be reasonable for a GM to adjudicate that it works though, since the basic staff seems like the intended baseline weapon for these abilities!


Guntermench wrote:
You only increase die size once, and Deadly Simplicity only increases die sizes smaller than d6 to d6.

Text from Deadly Simplicity:

Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.

Still, that combo makes the staff magus into something else, its kind of a fun build when you think about it.

Plus fuse staff later allows you to fuse your staff with a .... staff...

Why do I feel like I should post the Xhibit meme here...


You don't need to jump through hoops.

for staff magus they have the "student of the staff" feat that comes way earlier, gives you crit specialization, deadly, and more importantly does allow you to place property runes on a magical staff like it's a normal weapon.

The feat explicitely forbits Shifting rune though, but why would you shift out of a staff as a staff magus to begin with^^


Ok now i'm seeing a build come together of like the ''Nethys Warrior-Scholar'' and its amazing!


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AlastarOG wrote:
Guntermench wrote:
You only increase die size once, and Deadly Simplicity only increases die sizes smaller than d6 to d6.

Text from Deadly Simplicity:

Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.

Still, that combo makes the staff magus into something else, its kind of a fun build when you think about it.

Plus fuse staff later allows you to fuse your staff with a .... staff...

Why do I feel like I should post the Xhibit meme here...

Good ol' reading failure. So you wouldn't get to d8 with one hand, you're still stuck at d6 for that, but 2h d10 is possible. I don't actually know if it works for 2h though.


I think it's a check with your GM, but I'd be inclined to say it should?


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Definitely GM territory on the two-handed trait but I'm inclined to agree. Well, their territory either way I guess.


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Seems like a reasonable thing for a two feat investment and also locking you into an archetype, but like the others this feels like GM territory to me, too.

Horizon Hunters

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Fuse Staff is useless for a Twisting Tree Magus. The Hybryd Study already allows you to (temporarily) place Property Runes onto magical Staves, and gives you bonuses when you use a Staff to Spellstrike with. Why merge your trusty staff into a different weapon?

The benefit of Fuse Staff is for other styles, like Inexorable Iron, so that you could Cast Spells out of the Staff for your Spellstrikes rather than use your spell slots, while also making use of your Great Axe.

Also, for the question about Deadly Simplicity on a staff, you are already increasing the weapon's damage die by holding it in two hands so you wouldn't be able to increase it again. It would just be a d6/d8 weapon.


Cordell Kintner wrote:
Fuse Staff is useless for a Twisting Tree Magus. The Hybryd Study already allows you to (temporarily) place Property Runes onto magical Staves, and gives you bonuses when you use a Staff to Spellstrike with. Why merge your trusty staff into a different weapon?

Because you could have a full set of runes on the fused staff and the temp property runes can replace those runes with different ones if you need them. That and you might want to use your focus points elsewhere.

Liberty's Edge

Also you might want to fuse your magical staff to an adamantine sword with the Shifting Rune that you then shift into a staff (weapon).


graystone wrote:
Cordell Kintner wrote:
Fuse Staff is useless for a Twisting Tree Magus. The Hybryd Study already allows you to (temporarily) place Property Runes onto magical Staves, and gives you bonuses when you use a Staff to Spellstrike with. Why merge your trusty staff into a different weapon?
Because you could have a full set of runes on the fused staff and the temp property runes can replace those runes with different ones if you need them. That and you might want to use your focus points elsewhere.

or you simply pick up the level 4 feat and put the property runes directly on the (spell) staff.

you can still overwrite then with the focus points as needed, but you also gain exta benefits and you gain the access way sooner.

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