
breithauptclan |
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I would say yes.
Overextending Feint replaces the success and critical success effects of a Feint action. It doesn't make it stop being a Feint action.
Scoundrel Racket triggers on a successful Feint. I have to conclude that this is any successful Feint action. I can't think of any other definition.
The triggering of Scoundrel Racket is not one of the effects of the Feint action itself, so that is not replaced by Overextending Feint.
This is similar to the Subordinate Actions rules. If a feat or ability changes the details of a basic action, then any other feat, action, or ability that uses that basic action uses the modified version of it. For example, Tiger Stance changes your step distance to 10 feet instead of 5. So when you use Light Paws while in Tiger Stance, your step distance is 10 feet.

Master of None |

I would say no because the Overextending Feint feat says the following (emphasis mine):
On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint.

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Let's break it down:
Feint:
Success the enemy is flat footed against your next attack
Crit Success the enemy is flat footed against all your attacks for the round
Available to everyone, no feat or ability needed
Scoundrel:
Success the enemy is flat footed against all your attacks for the round
Crit Success the enemy is flat footed against all attacks by you and your allies
Overextended Feint
Success the enemy gets a -2 attack penalty on it's next attack against you
Crit Success the enemy gets a -2 attack penalty on all it's attacks in the next round
So
Feint -> Causes Flat Footed
Scoundrel -> applies crit success on success and extends the effect to all allies on crit success
Overextend replaces Flat Footed with -2 attack penalty
I admit - I had problems understanding the meaning of the questions and the answer by breithaupclan (thanks to the links !!)
Does the question mean:
Is the scoundrel racket going to work regardless the feint effect you choose?
a) is the enemy flat footed AND gets a -2 penalty.
Answer - No
b) is the enemy getting an extended -2 penalty on success and the -2 penalty applies to all allies on crit success
Answer - I would likely say Yes
Edit: It is well possible that breithaupclan answers a) and Master of None answers b) and is in agreement - but in case they answer a different question then we might be in disagreement.
Unfortunately the question and the answers are not precise enough to tell me.

HumbleGamer |
I meant the A.
Feint is the same action regardless the effect, like debilitation strike is always a debilitation strike regardless its 20 different possible outcomes.
My reasoning was:
Did you use feint and get a success/critical success?
No > end.
Yes > you choose the the effect between flat footed and -2, and in addition add its success or critical success from the scoundrel perk.

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I meant the A.
Feint is the same action regardless the effect, like debilitation strike is always a debilitation strike regardless its 20 different possible outcomes.
My reasoning was:
Did you use feint and get a success/critical success?
No > end.
Yes > you choose the the effect between flat footed and -2, and in addition add its success or critical success from the scoundrel perk.
In this case my answer is I wouldn't allow it. In my view you first replace the flat-footed using overextended feint and then upgrade the replaced flat-footed condition using scoundrel.
To me it looks like if you have one ability to replace fire with cold damage and a second to double the fire damage that you end up doing cold once and then double fire as well. Not aware if these exists - but to elaborate why I see an issue - and yes - I likely would allow double cold. But you never would get triple benefit.

breithauptclan |

Hmm... I hadn't noticed that the regular Feint action and the upgrade from Scoundrel Racket are both referencing the same debuff - flat-footed.
What I don't think should happen is that buying and using Overextending Feint should turn off the ability of Scoundrel Racket. The abilities should be able to work together somehow.
Another thing that I don't think should happen is that Scoundrel Racket lets you effectively get both bonuses of a regular Feint and Overextending Feint for one Deception check action.
Unfortunately, looking at the letter of the rules, I don't see any other way to rule things other than one of those two bad options.
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So this is straying fairly heavily into houserule territory. This is based on how I think it is intended to work. I think this is also what Thod is recommending too.
Reverse engineering the Scoundrel Racket perks, it looks like it is upgrading the regular Feint action results. You get the normal Feint's critical success result on a success, and if you roll a critical success you apply the normal Feint's critical success result to all of your allies.
So I would extrapolate from that when using Overextending Feint. If you roll a success, you get the normal Overextending Feint's critical success result. If you roll a critical success, you apply the effect to all of your allies - the enemy takes the -2 circumstance penalty to anyone that they try to attack.

Master of None |
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I guess my response was a little brief...
The quote I posted was intended as evidence that you cannot get both effects from a single feint, you must choose one or the other.
As much as I would love an extended Overextending Feint on my Scoundrel, my understanding of the rules as written wouldn't allow it. The Scoundrel racket effectively changes the Success and Critical Success clauses of the Feint action. The Overextending Feint feat lets you choose to use the Success and Critical Success clauses listed in the feat instead of any other effect when you Feint.
To summarise, this would mean that when a Scoundrel with Overextending Feint uses the Feint action they can choose from the following success effects:
Critical Success The target is flat-footed against all melee attacks until the end of your next turn, not just yours.
Success The target is flat-footed against melee attacks you attempt against it until the end of your next turn.
OR
Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.
As a general rule, I have found that the least favourable interpretation is usually the correct one 9 times out of 10.