What 3 rules have your incorporated into your PF1 game from PF2, 4th ed, or 5th ed?


Homebrew and House Rules

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>

Joey Cote wrote:
Something else I really liked from PF2 was how magic staves work. I cannot recall ever seeing PCs using magic staves in PF1, probably because the gp value is so extreme that by the time PCs would likely get such a staff, it doesn't do enough to be worth the gold.

Staves are high-level items, so you won't usually see them much nefore level 10.

How are they not worth it after that though? They use your Save-DC,/Caster-Level/etc, so they're literally just bonus spell-slots.

Anyway I don't know how they do it in PF2, so I'd love to hear about it. Maybe it IS better and I'll be blown away!


Staves are awesome and there are cheap ones that still have strong value. I like being an Arcane Bond Wizard(Get the feat for free!) and crafting a nicer one though for half price.

A Staff of Fire for 18,950? Oof to the wallet. A Staff of Fire for 9,475 gp? Now that's pretty doable.


Scavion wrote:

Staves are awesome and there are cheap ones that still have strong value. I like being an Arcane Bond Wizard(Get the feat for free!) and crafting a nicer one though for half price.

A Staff of Fire for 18,950? Oof to the wallet. A Staff of Fire for 9,475 gp? Now that's pretty doable.

I wanna play a Staff Magus for this.

A Staff for 9,475gp?

How about a +3 weapon that also acts as a +3 Shield and a Staff, all for 9,475gp?


1 person marked this as a favorite.
MrCharisma wrote:
Scavion wrote:

Staves are awesome and there are cheap ones that still have strong value. I like being an Arcane Bond Wizard(Get the feat for free!) and crafting a nicer one though for half price.

A Staff of Fire for 18,950? Oof to the wallet. A Staff of Fire for 9,475 gp? Now that's pretty doable.

I wanna play a Staff Magus for this.

A Staff for 9,475gp?

How about a +3 weapon that also acts as a +3 Shield and a Staff, all for 9,475gp?

Not bad not bad, but I'd say that only gets really cool once you hit 10th level.


Senko wrote:


I like that one especially as I already house rule that skills don't auto succeed/fail on a 1/20.

They never have in 3.x. Auto success or fail on 20s and 1s is only attack rolls and saving throws.

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / What 3 rules have your incorporated into your PF1 game from PF2, 4th ed, or 5th ed? All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules