
Tim Emrick |
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Any favourite moments / modules worth mentioning?
(How many games are you in?)
(I'll try to answer your first question when I have time to look over the list of adventures we played and jog my memory a little.)
My gaming schedule looks like this:
- Tuesday evenings (monthly, online): Starfinder Society 1E. (This will include some 2E starting next month.)
- Tuesday evenings (other weeks, online): The round-robin PFS 1E group (now on hiatus).
- Wednesday evenings (weekly, in person at FLGS): Alternating PFS 2E and SFS 1E. (I GM most of the SFS.) We did some of the SF 2E playtest there, and will be adding 2E to the rotation at some point.
- Saturday afternoons (once or twice a month, online): My friend's homebrew PF 1E "Shards" campaign that I've mentioned here before.
- Saturday evenings (most weeks, in person): This is my main home group, consisting of me, my wife and kids, our two best friends and (sometimes) their kid, and sometimes one other friend whose schedule is more irregular. We recently completed the SFS 2E playtest adventures, and now hope to get back to Sky King's Tomb to finish Book 2 before the GM (my eldest) starts his fall college classes. (He commutes from home, but will have much less free time then.) I've also been running the SFS 1E Scoured Stars AP on weeks when our irregular player isn't available; hopefully we can resume that soon, too (next up is Chapter 6 of 12).
- Sunday afternoons (usually twice a month, in person at local libraries): PFS 2E.
- Irregular (usually once every month or two, online): A highly-alternate Buffyverse game that I've been playing in for 20+ years. We started with the Buffy/Angel Unisystem rules, but changed to modified Fate rules when we started up again a few years ago after a long hiatus, and now we're trying out a couple different systems for our new "next-gen" campaign in the same setting. (There is also some PBP role-playing in between live sessions.)
- And I'm currently in two PBP games on the Paizo boards (a PF2 module, and a SFS 1E 4-scenario arc), but I plan to take a long break from PBP when these finally wrap up.
That's kind of insane, written out like that, isn't it. I blame my wife for some of it; she's a V.C., so it's her job to promote Paizo OP. But you can see why I might want one of those days free again!

Azothath |
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Just started Chapter Four of Second Darkness. I know it receives a lot of criticism, but we're all really enjoying it so far!
only #5 of 6 got panned in the reviews. Basically a classic PCs between the elves and drow, so a popular carryover theme from the OGL. Powergamers always drooled at the chance to play a drow with SR and SLAs... Early PF1 focused on the martial aspect of railroad adventures so having "intrigue" would immediately detract a star from the player expectations at the time.
I think a good GM always has to tailor what he has at hand (adventure outlines/framework) to his taste and style.===
Tim is still free 14 or so days a month ;^)

Liliyashanina |
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From the unauthorized annals of Viktor de Artois/Rehnskoeldson (wrath of the righteous, currently in early act 3)
Current:
After taking Drezen, we performed some very aggressive scouting missions, although in a more Gorumite then Galtean manner. Some type of Fane? We have scouted it, now it is a crater.
We figured out who did some of the raiding on our supply lines. Kellid who stayed in the worldwound, unlike my clan which became a private military company working mostly for Galt. Well, I invoked the trial of equals, 2 enter 1 leaves. Guess what, I f+++ing won. Was closer then expected though, but that sone of a dretch Nightmaref+%& or whatever is name was is dead. Remaining wintersuns, + Mahrevoks per ice drake swore fealty to me. Some of my crusaders were apparently unaware I was Kellid.

Liliyashanina |

From the absolutely secret diary of Cyndane, heroine of the Caer Bryr
Overview over command squad:
Myself, "Cyndane", Iraeni Bloodrager, pledged to Nocticula, also pacted by Asmodean individual "Adrastus Thorn" due to life saving exfiltration services rendered.
Eclipse, half drow, shadow mage, sadly pledged to Mahatallah not Lady Nocticula, but I am working on that.
Kevan, son of Eclipse, bard. Possible romantic interest, but risk of getting phantasmal killed by Eclipse.
Blackstone, Dhampir, Antipaladin of Asmodeus. Ambitions of vampirism. Military professional. My personal assessment of him is that displaying competence and valor is best in increasing his esteem of me. Utterly uninterested in anything about sensuality or romance. Almost a pity, as he is quite fetching.
Jerrick, Dhampir, Cleric of Asmodeus, Blackstones twin brother.
A lot less aggressive then Blackstone. Provides clerical services. Have to commend him for doing so without any favoritism or nepotism involved.
Leo: Warpriest of Dispater. Ranged combatant. Talks little, kills much.
Kills more then me and Blackstone even.
Grumblejack: Half Ogre half fiend (Daemon) Bloodrager in my employ. I have succeeded in mostly civilizing him. He can now sing, quite adequately, in Abyssal, infernal and celestial.
troops: 100 *professional* bugbears, 15 *less professional* bugbears, 100 Duergar, 12 Vampire spawn, 3 Nightmares
Today minus 4 days
After performing reconaissance in person, it is hilarious how trustfull Mithrans are of aasimar like me, even though the mistresses had my bloodline bred for purpose, as infiltrators, we determined an effective angle, place and timing of the attack.
Air dropped via Grumblejack on the Top gate, preventing access to the laughably inefficient communications and warning system the Mithrans had. Only serious opposition were 2 clay golems.
Immidiate aftermath
Got our troops though the gate, and into the fields beyond it. Instructed some human auxillaries to don Mithran uniforms and engage in fake battles with some of our Duergar auxillaries. Goal is to compell Mithran reinforcements to rush in piecemal.
Plot worked really well, defeated various Mithran formations in detail, inflicting a roughly 6:1 casulty ratio. Things were a bit tight against their flying cavalry charge, but Nocticula and Mahatala blessed us with cunningly used web and fog spells. Bugbear troops now call the knights of Alerion "Griffon wing delivery service".
I displayed some tactical innovation by grabbing a nessian warhound attached to us, moving it rapidly in position and useing it as a handheld flamethrower.
Being a bloodrager is great, praise Nocticula.
Sacked the town, taking prisoners. As is my tradition, prisoners are to be indoctrinated and enthralled, praise she in shadows. And they truely should, what is happening to the prisoner portion alloted to the bugbears is... worse.
Next day
Interrogation, report based on my end, revealed that remaining sources of possible resistance and a likely Phoenix, plausibly attended to by one of more other celestials, and then Ara Mathra in his cathedral, which in turn is protected by a maze like structure.
Set out via captured boat to the Phoenix lair.
Succesfully *scouted* the Phoenix, twice. Now it is a crater. Two craters technically. Also, am on fire but diary is fireproof.
Proceeding to scout gardens of serenity.
Next day
Gardens had unusual adversaries. I didnt have redeemed Minotaurs, likely once Labyrinth Minotaurs of Baphomet as their faded sigils were unlikely to signify asmodean allegiance, on my list of expected enemies. Certainly not redeemed Minotaurs blasting good aligned magic and capable of casting maze.
Grumblejack got maze-dueled by one but he prevailed, praise she in shadows.
Oh, our Antipaladin nearly got killed by lightning bolts from a flock of Kirin whom he wished to harvest. They tried to do this to me, but praise mirror image.
The Cathedral stands before us.
Immidiate resistance was significant, although Leos tendency to murder people while I or Blackstone distract them has been highly effective.
I have tried bluffing casting "Summon mythic missle massacre", in order to make attribution of the massive number of arrows Leo shoots out difficult and refocus attention on me (in my estimation my durability exceeds that of leo by a sizeable margin) but the angels and Azata were not as easily bluffed.
We did prevail, obtaining evidence that the Mithrans seek to employ the aid of Elysium. Azatas can make very flexible and formidable foes, and are far less predictable then the very easily anticipated Mithran tactics of *I CAST FIREBALL* and *Line up in orderly formations!*.
With a beachhed secured, we plan to proceed with the sacking. Likely the massive flame wall has to be disabled somehow.

Doug Hansen |
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Made our way up the Storval Stairs on our way to locate the stone giant army. Some random encounters on the way helped break up the monotony of ogres and giants been seeing for a while now. An earth elemental really frustrated the rogue, what with the immunity to sneak attack, but the casters made up for it with fire and lightning.
The stairs themselves proved challenging because of the difficulty of climbing the stairs themselves. The slow moving dwarf fighter struggled to be a factor at all, taking a long time to get into melee range. Most of the party had good luck dodging the boulders rolling down the stairs, however, and eventually the party made it to the top.

Toshy |
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Long time no post, so here some updates:

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-- July 2026--
The pirates descended into the fort, where they fought Marsh Giants, their dinosaur pets, the prophecy haunted allips of ancient Ghol-Gan, some aberrations, and Pappy Clops, the self-styled inheritor of the Ghol-Gan empire.
Eventually finding a hidden chamber where some ancient artifacts and ocularia were hidden. Aubrey unwittingly triggered the collapse and flooding of the Fort, and our pirates had to run with whatever they could grab.
Taking some time to rest, recover, identify items and dry themselves off, our pirates returned to the beach they first landed on, where the crab they fought when they first reached the island rose again as an Exoskeletal monstrosity, and an ambush of Sahuagin awaited them. Taking a few hits in the process, our plundering pirates defeated the ambush, and found an unusual unholy symbol of Dajobas with a rare ocularium inside (Enemy Skill).
Upon returning to the ship the party learned the ship also repelled a raiding party of Sahuagin, but did not realise the attack was a distraction to liberate their prisoner Isabelle Locke is free again!

I grok do u |
The crew are investigating about a theft on behalf of their hosts. They were able to rule out some suspects and got a good lead from some street urchins.
Unintentional highlight of the session: as part of the planning, they discussed splitting into pairs. They then discarded that option after realizing, in character, that there were only 3 of them. GM calls for INT rolls - all four rolls are below 5. Players then realize their mistake, but GM clarifies that each character can clearly see and easily count only 3 party members around them. A lack of mirrors dooms their pair-splitting plan.

magnuskn |
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Still doing three (or in total four) 1E campaigns.
Strange Aeons: I am playing my favorite character of the lot, Doctor Ogol, a chaotic neutral elf Alchemist (think Doctor Insano from the Spoony Experiment). The GM is a first-time Pathfinder GM and has modified a good lot of the campaign, which turns out under him is very combat heavy and RP-lite. He seems to see the horror element in beating up the party with stacked encounters. We are currently still in the early stages of module three.
Iron Gods: Also in module three and, aside from the technological aspect, a pretty much standard Pathfinder campaign in terms of combat and roleplay. The technological items are really underwhelming so far and my character, a lawful good Monk named Lucien Kell, can't use them anyway. But it's pretty fun. :)
Ironfang Invasion: Currently on hold, I am playing a Sylvan Sorcerer named Barnabas Khaine with his lynx companion Mauler. We finished the second module and have now begun the first module of Hell's Rebels, where I am the GM. We'll return to the campaign after I finish the first module of that campaign. The story is good, but the lack of opportunities to sell equipment and get something appropiate for ones character is grating at this point.
Hell's Rebels: We have just begun this adventure path where I am the GM. I started with a prologue where I detailed what happened to the characters in the Night of Ashes. And we will just this coming Friday finish the official "prologue", i.e. the part where the players are on a set path of fixed encounters and now the sandbox of the city will open. I got some of the official stuff planned to pop up soon enough and I will also add some character specific events. Also, we'll see what the players come up by themselves. The rebellion system is running in the background for this campaign, since in my first Hell's Rebels campaign the other group found it to be too mechanic and this group decided before starting the campaign to focus more on the story and character stories. In any case, the prep time for the next sessions after the one coming next week will increase dramatically, but since I put in a lot of time to prep in the year before, it all should be pretty manageable.
I am also running every second week a 2E Abomination Vaults campaign, going into Fists of the Ruby Phoenix some day, where we are just finishing the first module in one week. And one day, when the Strange Aeons campaign is done, I'll start with a 2E Return of the Runelords conversion. Really looking forward to that!

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After 44 sessions, finished up my Age of Worms, Pathfinder conversion campaign this weekend. It ended with a whimper not a bang with Kyuss going down like a chump. Oh well.
I'll take a second to congratulate our group on our 14th adventure path completed. Been playing every Sunday for 20 years now. Some of the faces have changed, but it's been a good group of guys and gals. Cheers!

Warped Savant |

I'll take a second to congratulate our group on our 14th adventure path completed. Been playing every Sunday for 20 years now. Some of the faces have changed, but it's been a good group of guys and gals. Cheers!
That's really impressive!
Which APs have you lot played through?
And what's next? :D

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That's really impressive!
Thank you very much!
Which APs have you lot played through?
And what's next? :D
Here's what we've done...
APs Played:
DNF (2006): Path of Ashardalon (D&D 3.5) – Player to end of book 3 (of 8). Ended due to DM military deployment
DNF (2007): Age of Worms (D&D 3.5) – DM to end of book 9 (of 12). Ended due to players’ military deployment.
DNF (2008): Rise of the Runelords (D&D 3.5) - Player to mid book 2. Ended due to DM military deployment
#1 (2009). Curse of the Crimson Throne (using PF Beta) (Player)
DNF (2009): Second Darkness (using PF Beta) - Player to book 5. Horrible "Memory of Darkness" ended campaign
DNF (2010): Council of Thieves - Player to end of book 5. Campaign ended due to TPK
#2 (2013): Serpent's Skull (DM)
#3 (2014): Kingmaker (Player)
#4 (2014): Skull & Shackles (Player)
#5 (2015): Shattered Star* (Player)
#6 (2016): Reign of Winter** (DM)
#7 (2017): Giantslayer*** (Player)
#8 (2018): Iron Gods (Player)
#9 (2019): Carrion Crown (DM)
#10 (2022): Ruins of Azlant (Player)
#11 (2023): Wrath of the Righteous (non-mythic conversion) (DM)
#12 (2023): Ironfang Invasion (Player)
#13 (2025): Return of the Runelords (Player)
#14 (2025): Age of Worms (PF conversion) (DM)
DNF: did not finish
Year is the year the campaign ended
* With a greatly shortened Book 6 due to DM moving and leaving the group but still wanting to finish the AP
** With a shortened Book 6. Only did one of the demiplanes then jumped to the final demiplane and finale
*** With a shortened Book 5. DM changed this up to only hit the main encounters to move to the final book.
And as for what's next, this weekend we start Hell's Rebels where I get a break back to the player side and then I have Strange Aeons ready to go after.
As evident from the years completed above, we usually try to have two APs running at once. That way we can do 2 books from one and then give the DM a break by switching to another AP where we'll do 2 books. If your group can, I highly recommend taking turns like that. It really helps to keep any one person from getting burnt out. But we're blessed to have 3 DMs that can round-robin like that.

Liliyashanina |
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From the unauthorized annals of Viktor de Artois/Rehnskoeldson (wrath of the righteous, currently in early act 3)
Someone tried to contact me via dream message? And then someone else tried to mess with my mind from that dream. No idea if it was a Hag or some Paijanai dreamslayer weirdo, but I think I got a good idea where that dream message came from.
Cryptic message from I think Callistria to be careful about my lovelife? What lovelife? If my success keeps escalating, I will be in the single digits of Deskaris and Baphomets personal s!+!lists by the end of the year, far too risky to get attached to anyone! They would just get murdered or abducted!
Like, seriously, I think I am approaching a triple digit demon killcount
One of our number got semi abducted/semi went with a drow I guess? Yes, I know, there are no drow, no reason to sick your winter council at me Kyonin. Or actually, try to do that, your assassins will probably get tangled up in demons. But ye, we are down our ranger, her animal companions are really confused.
We are in process of *scouting* the dream location, after having failed to do a teleport assault on our ranger friends likely location, apparently they got forbiddance or such up and running. There are definitly some friendly forces in the dream location, took out some grimslakes and try to prepare to ambush the location of their possible leader. Lets see if its a hag or a Paijanai.