Alternate battle maps for finale?


Curse of the Crimson Throne


Has anyone used or can anyone recommend a larger/more interesting battle map for the final battle against Ileosa? Even at 60'x60', and with a portion of that taken up by the pool, it seems awfully cramped and a little plain. I have 6 (sometimes 7 PCs) as well a large animal companion, so once you include Ileosa, the tanniver, the false Ileosas, and any leftover monsters, the battle is just going to be a big blob.

Thanks in advance for any suggestions!


There really isn't another solution for the cramped map part unless you wanted to just blow the entire Sunken Queen map up to 10ft squares instead of 5ft. What you could do instead is just make Ileosa's drawing of power to create the Taniniver cause a surge in the blood pool that just destroys the upper walls of the Sunken Queen, essentially creating a platform with an open area around it for flight combat with Ileosa and her simulacrums while the Taniniver guards the blood pool (or just respawns there).

Once Ileosa has been defeated, you can reflavor the fort save they have to make to not be stunned as just a pulse emanating from the pool, not the floor that they no longer need to be standing on vibrating. (Of course, if they fail that stun, then they could now plummet several hundred feet.)


AwesomenessDog wrote:

There really isn't another solution for the cramped map part unless you wanted to just blow the entire Sunken Queen map up to 10ft squares instead of 5ft. What you could do instead is just make Ileosa's drawing of power to create the Taniniver cause a surge in the blood pool that just destroys the upper walls of the Sunken Queen, essentially creating a platform with an open area around it for flight combat with Ileosa and her simulacrums while the Taniniver guards the blood pool (or just respawns there).

Once Ileosa has been defeated, you can reflavor the fort save they have to make to not be stunned as just a pulse emanating from the pool, not the floor that they no longer need to be standing on vibrating. (Of course, if they fail that stun, then they could now plummet several hundred feet.)

I took a closer look at the map and apparently they are 10' squares, making it 60'x60', but I have to admit I'm still disappointed in the map. This is the finale for the entire AP and, other than the pool, it's basically in a featureless box? I'm looking at several alternative maps on DriveThruRPG, but what you've suggested would be a good backup plan. Fortunately we only play every 2 - 4 weeks and I've got several sessions to figure this out.

As always, thanks for the feedback!


Oh yeah, you're right, it is 10ft already, but even then, you can just double it again if that doesn't make the pixel count too small. That said I don't really have another map or other set of solutions for you here.


I haven't made an alternative map of the everdawn pool chamber, but I did make an isometric map of the whole of the sunken queen. Might come in handy for keeping track of things, I found the place hard to visualise based on the existing maps due to the unusual layout and angles.


Yossarian wrote:
I haven't made an alternative map of the everdawn pool chamber, but I did make an isometric map of the whole of the sunken queen. Might come in handy for keeping track of things, I found the place hard to visualise based on the existing maps due to the unusual layout and angles.

That's fabulous! Will definitely be using this as it makes things so much clearer. Thank you!

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