Second attempt at a homebrew 24-scenario storybook


Homebrew and House Rules


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Hey, folks. Just started tinkering with a L1-L6 homebrew (my last attempt ran seriously afoul of Paizo's CUP; mia culpa). The storybook is still very rough (cleaning that up will be the last thing I do), but I'm curious about how the thing plays.

Posted the first scenario here (I'll probably keep adding to the same file, or at least link from it). Bang on it, comment, have fun. Let me know what you think. And if anybody wants to play Thargrap, the Blood God summoner, in this, so much the better.

Book 1: Unusual Alliances


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Update: Book 1 is complete and live. Take a look, give it a play, tell me what you think.


And the book is still available, but then I click on the link https://docs.google.com/document/d/1IupGcQpWcUSoh1pYggESf06MA8Ms8N344rZXdFp RD78/edit?usp=sharingit and it does not open for me, maybe there are some alternative download links?


AlesJones91 wrote:

And the book is still available, but then I click on the link https://docs.google.com/document/d/1IupGcQpWcUSoh1pYggESf06MA8Ms8N344rZXdFp RD78/edit?usp=sharingit and it does not open for me, maybe there are some alternative download links?

The link works fine for me using a browser in which I'm logged into Google Drive, but doesn't work using a browser in which I'm not, so I'm guessing that has something to do with it.

I play tested the first adventure and sent notes to Philetus rather than change the document. I haven't had a chance to play the second one yet.


Thanks for this. I am looking to develop adventures as well, and this should is a helpful example. And looking forward to playing it as well!


Is there no adventure past the second? Just eight scenarios at the moment?

I played through the first 4, very enjoyable. Should I post my comments here?


mturton wrote:

Is there no adventure past the second? Just eight scenarios at the moment?

I played through the first 4, very enjoyable. Should I post my comments here?

That seems to be the case. Philetus previously was taking a break from the game after the first two adventures. We might not get any more of this adventure.

If you want to share your notes here, I can do the same. We might at least be able to tidy up what's been shared thus far. It certainly seemed like a promising start!


Here are my notes/playthrough

I put Lini and Hakon through the Dragon’s Demand on medium difficulty, then through 8 of the random scenarios at the end. Since they arrived at this campaign already at level 3, I followed the rule at the end of DD and started all the banes and boons in this campaign as if it were at level 3. I made no other changes in the specifications.

Adventure 1
Scenario 1A
After blowing numerous rolls, we squeaked by, closing the last location on the 28th turn. The locations were farm-themed, and on one allies cannot be played, slowing exploration. Luckily Fate Reader lenses turned up, enabling me to close a couple of locations more quickly. This is a cleverly-conceived scenario with an authentic, professional Curse of the Crimson Throne feeling (kudos to the designer). The use of the Rescue as a proxy turned out to be brutal since Lini kept getting it and I kept forgetting that she could recharge a card to use 1D10 for Strength (I guess using just two characters doesn’t really solve the forgetting problem). Lots of fun, and very tense.

Scenario 1B

The well written instructions faltered a bit here. The Ashwing Gargoyle is listed as a non-closing henchman but there are no instructions about where he is to go or how he is to be handled, so I randomly shuffled him into one location (but then I knew where he was). In a two-character scenario with three locations he cannot substitute for the Proxy Bs according to the instructions (who represent the people needing to be rescued). The idea behind this scenario is otherwise sound and quite clever, again, kudos to the designer for coming up with it. The scenario design nicely reflects the theme of the scenario. Over in 20 turns, with some of the worst rolls I have ever had, including a priceless 9 with 6 dice.

Scenario 1C
The scenario instructions specify the Goblin Troublemaker card but I don’t have it, so I substituted Thug for it. The way the instructions are written one location does not have a closing henchman so it must be completely emptied. No problem, still finished in just 11 turns. Had luck with free explorations from the Hourglass and Lini’s plenitude of allies, and the top card of one location was a Closing Henchman, plus the Fate Reader Lenses. Now have a number of healing boons, so useful in keeping my characters alive. Lately been rolling badly…

Not getting many boons from these scenarios.

Errata: In the development, that should be “no love lost”, not “no love loss”.

Scenario 1D
The introduction to this scenario is quite droll. Loved it. Opened with the Closing Henchman as the top card of the Glade, closed the location right then on Lini’s first turn. Still took 21 turns. The first four scenarios are variants of Close the Location and are not difficult. This opening Adventure was thus light and fun. The designer made a nifty innovation: a supporter is available in the initial set-up in a character’s hand, and their powers may be exploited right away. An excellent idea.


I'm starting with a couple notes on your notes:

mturton wrote:

Scenario 1B

The well written instructions faltered a bit here. The Ashwing Gargoyle is listed as a non-closing henchman but there are no instructions about where he is to go or how he is to be handled, so I randomly shuffled him into one location (but then I knew where he was).

It has been a while since I playtested this (late 2020!), so I can't be sure how I read the instructions back then. Looking at it now, I read that you make the initial story bane pile out of a number of Proxy A'a equal to the number of locations minus 1, and an Ashwing Gargoyle. Then, after shuffling one into each location, you obviously add a Proxy B to each location.

If that's the intention, it should probably be written more like Scenario 6B or CotCT, which lists a single non-closing henchman first, then closing henchmen afterward. That way, you go through the list as normal - one of each, adding additional copies of the final henchman on the list for any additional locations.

mturton wrote:


Scenario 1C

The scenario instructions specify the Goblin Troublemaker card but I don’t have it

Maybe the instructions should list Goblin Troublemaker as Core set Monster 0? You are using the Core Set, right?


Now the notes I shared with the writer. I'll be interested to see how anyone else handles the items about which I had questions.

Overall impressions:

I loved it! Thank you! Of course, having new material is great in any case, but this is a fun and engaging story. The short synopses are a nice touch for those who want to speed through, even though I like the full story.
Method:
I ran this as an “out-of-the-box” adventure using Core versions of Amiri, Lem, and Seoni. Because I began with no feats and only level 0 cards, it was a bit challenging at first, but this would be the case regardless of whether I used class decks or used Organized Play rules. The challenge level seemed about right.

Scenario 1-A:

By the end of the scenario, the checks to defeat a story bane were a bit easy. Having the danger be another Rescue, and a location with “Defeat the danger” as the closing condition, meant a fairly easy final check. I’m noting this, but not saying it’s necessarily a bad thing. It is the first scenario, after all.

Scenario 1-B:

During This Scenario reads, “To win the scenario, the Rescue pile must have at least two proxies in it and the Evidence pile must have at least one proxy in it.” It wasn’t 100% clear whether this meant that having the stated number of proxies was the winning condition, or (as is customary in scenarios without a villain) the winning condition was close all locations, but in order to win you also needed the stated proxies. If this is the sole winning condition, you could simply add a parenthetical "You do not need to close all locations" to leave no doubt.

Scenario 1-C:

Setup reads, “One player may add the supporter Lear Prescote (represented by Cressida Kroft) to their hand. This card does not count against the player's deck size when rebuilding.” Setup for 1-D reads, “One player may add the supporter Lear Prescote (represented by Cressida Kroft) to their deck for this scenario.”
Are these meant to be different? For 1-C, at least, It sounds like your intention is that one character may treat Lear Prescote as a cohort. (It’s a little fuzzy – it’s noted that Lear doesn’t count against deck size, but says nothing of opening hand size.) If so, it seems like it might make sense to change the wording to something like, “XXX, one character may treat their character card as if it says, “Cohort: Lear Prescote (Cressida Croft)”. I would replace XXX with “During this scenario” if the setup for 1-D is meant to be different, or with “For the rest of Adventure 1” if it’s supposed to be the same. In this case it actually seems like this should be listed as a reward after 1B. If he sticks around even longer as a cohort (if that’s even the intention), XXX could be “For the rest of the Adventure Path”. If he later departs, simply include losing that power as part of the development.

During This Scenario states, “When you would encounter the Kobold Champion, summon and encounter the danger. If you do not defeat or evade the danger, shuffle the Kobold Champion into a random location.” I’m unsure what to do if I DO defeat the danger. Banish or encounter Kobold Champion seem the likely possibilities, but it’s unclear.

Scenario 1-D:

Setup:
As discussed earlier, the handling of Lear Prescote is a bit odd. “One player may add the supporter Lear Prescote (represented by Cressida Kroft) to their deck for this scenario.” This time, the instructions don’t cover whether this is a free addition. I played this the way it was written. I added the card to a player’s deck (not opening hand) and assumed the deck otherwise remained as it was.
“One player may add Lady Luck (Blessing 3) to their deck.” Should this replace a blessing, as a deck upgrade, or is it an addition that increases the deck size? I did the former.

Adventure Reward:
Depending on how Lady Luck is to be handled during setup, this may need help.
A - Was it to be freely added to the deck, increasing the deck size?
B - If so, is that a permanent change?
(If A is yes, but B is no, at this point the players could be told to treat the card as a free deck upgrade.)


Whipstitch wrote:

I'm starting with a couple notes on your notes:

mturton wrote:

Scenario 1B

The well written instructions faltered a bit here. The Ashwing Gargoyle is listed as a non-closing henchman but there are no instructions about where he is to go or how he is to be handled, so I randomly shuffled him into one location (but then I knew where he was).

It has been a while since I playtested this (late 2020!), so I can't be sure how I read the instructions back then. Looking at it now, I read that you make the initial story bane pile out of a number of Proxy A'a equal to the number of locations minus 1, and an Ashwing Gargoyle. Then, after shuffling one into each location, you obviously add a Proxy B to each location.

If that's the intention, it should probably be written more like Scenario 6B or CotCT, which lists a single non-closing henchman first, then closing henchmen afterward. That way, you go through the list as normal - one of each, adding additional copies of the final henchman on the list for any additional locations.

mturton wrote:


Scenario 1C

The scenario instructions specify the Goblin Troublemaker card but I don’t have it

Maybe the instructions should list Goblin Troublemaker as Core set Monster 0? You are using the Core Set, right?

Yes, using the Core Set + CoCT. Using my experiences reading this to develop my own scenario sets.

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