Where in Golarion is most peaceful and safe?


Advice


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Sort of like The Shire. A place where the citizenry is largely comfortable, well fed, adventure is nearly unheard of, and the worst conflict is about that horrible hedge between the Bolgers and Bracegirdles.


I don't think anywhere on Golarion is 100% safe, and even the Shire got scoured that one time. That being said, probably some of the small communities on the Isle of Kortos have a Shire-like feel, based on the stuff we know about Shoony culture.


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WatersLethe wrote:
adventure is nearly unheard of

Um ... that place wouldn't be put on a map made for adventurers. The whole point of Golarion is to find different types of strife and conflict.

A common theme for adventurers is that they start in a relatively safe place and get drawn into larger and larger conflicts - an argument about a hedge between two neighbors turns into murder, the investigation of which which uncovers a trap door hidden in the ground, leading to revelations about a conspiracy that threaten the town and A DARK LONG FORGOTTEN EVIL THAT RISES AND EVENTUALLY AN EPIC FINAL BATTLE FOR THE SOUL OF THE UNIVERSE!


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I bet there's a part of Sarusan that's just incredibly chill.

The giant monsters or whatever keeps people from getting to Sarusan don't go there because of natural geographical features or whatever, and people who do make it to Sarusan and find this community decide it's so great there they never want to leave.


On a large scale, likely nowhere since that doesn't suit the narrative of an adventuring RPG so wouldn't be included (as Watery Soup noted).

On a smaller scale, most any country not at full-scale war would have enclaves. These are the places adventurers get called to because the commonplace folk cannot handle such threats, a.k.a. they're largely comfortable and well fed.

These enclaves could be specific neighborhoods in a metropolis; a suburb/nearby town protected by a city's presence yet far enough away or neighborly enough to avoid its turmoil; village in bountiful wilderness that's not so wild.
All of these exist, yet we only see them when danger comes knocking.

If you broaden the scope to include fantastic, there are areas protected by good fey or kami, that mysterious Mwangi jungle city/utopia whose name I forget that has epic defenses, that dragon's island (in a certain light, at a certain time, and it's peaceful despite having so many high-level folk), areas purged of monsters by previous adventurers that have been safe for generations, or maybe put up a veil over a valley or something.

Which is to say you wouldn't be breaking canon to introduce such a place within many of the better known places (albeit less than half the countries perhaps!).

Liberty's Edge

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Cheliax, as long as you follow orders.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I hear Kibwe is a great vacation spot this time of year. Just bought a summer home there. Going to be taking the whole family up there next week to see the statues, the bazaar, and it's unique architecture and people. Exposure to such things is important for getting the kids a nice, well-rounded education after all! As a parent I can't just let their idle minds slither away!

See you all in a few months! I'll let you know how it all turns out. :D


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Ravingdork wrote:

I hear Kibwe is a great vacation spot this time of year. Just bought a summer home there. Going to be taking the whole family up there next week to see the statues, the bazaar, and it's unique architecture and people. Exposure to such things is important for getting the kids a nice, well-rounded education after all! As a parent I can't just let their idle minds slither away!

See you all in a few months! I'll let you know how it all turns out. :D

Leave your precision damage at home.


Ravingdork wrote:

I hear Kibwe is a great vacation spot this time of year. Just bought a summer home there. Going to be taking the whole family up there next week to see the statues, the bazaar, and it's unique architecture and people. Exposure to such things is important for getting the kids a nice, well-rounded education after all! As a parent I can't just let their idle minds slither away!

See you all in a few months! I'll let you know how it all turns out. :D

I hear there are architecture enthusiasts who just stare at the city walls all day, called pillar watchers. There may be some tax breaks available or something because I keep hearing how they need more of them.

No need to bring heavy weaponry, a small dagger will suffice. It's a very safe city.

Dark Archive

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WatersLethe wrote:
Sort of like The Shire. A place where the citizenry is largely comfortable, well fed, adventure is nearly unheard of, and the worst conflict is about that horrible hedge between the Bolgers and Bracegirdles.

Various regions on the interior of Taldor and Andoran seem the most likely, although there are probably areas of central Qadira and Osirion (far from borders or lightly patrolled areas inhabited by gnolls or whatever) that get pretty sleepy.

From the sounds of Taldor, there are probably towns in the breadbasket areas that haven't seen anything exciting for generations, and that's just the way they like it. Keep walking adventurers! We don't take kindly to yer kind here, stirring up trouble!

But various other lands probably also have sleepy areas, and Druma also seems like a good choice for a quiet little burg full of content folk.


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The bottom of a pool of lava.

Wait, are we talking about peaceful and safe for humans? Well, it is their problem that they don't have fire immunity. That common mistake by most races is part of the reason why the pool of lava is so safe.


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Razmiran, of course!

Just look out for your invitation from our wonderful god-king to Lake Encarthan!


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I here the Gravelands are very tranquil. Not another soul in sight for miles.


Hwanggot in Tian Xia is the most peaceful kingdom in existence. At least until the tensions with Bachuan will become unsustainable.


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lemeres wrote:

The bottom of a pool of lava.

Wait, are we talking about peaceful and safe for humans? Well, it is their problem that they don't have fire immunity. That common mistake by most races is part of the reason why the pool of lava is so safe.

Knowing Golarion the bottom of that pool of lava is probably a battleground for two rival Efreeti lords or something anyways.


Squiggit wrote:
lemeres wrote:

The bottom of a pool of lava.

Wait, are we talking about peaceful and safe for humans? Well, it is their problem that they don't have fire immunity. That common mistake by most races is part of the reason why the pool of lava is so safe.

Knowing Golarion the bottom of that pool of lava is probably a battleground for two rival Efreeti lords or something anyways.

I’m pretty sure red dragons are fond of lairs in volcanos.


Kelseus wrote:
I here the Gravelands are very tranquil. Not another soul in sight for miles.

Just that one ever blank-staring face in the sky who is supposedly waiting to be the VIP in a universe of one.


Lucerious wrote:
Squiggit wrote:
lemeres wrote:

The bottom of a pool of lava.

Wait, are we talking about peaceful and safe for humans? Well, it is their problem that they don't have fire immunity. That common mistake by most races is part of the reason why the pool of lava is so safe.

Knowing Golarion the bottom of that pool of lava is probably a battleground for two rival Efreeti lords or something anyways.
I’m pretty sure red dragons are fond of lairs in volcanos.

Yes. it is a wonderfully safe place.

For the red dragon.

Actually, I am pretty sure this is one of the key reasons why red dragons aren't wiped out. I mean- sure, they are one of the stronger dragon races, but that and their general attitude creates a "the nail that sticks out" problem that would make other dragons "solve the problem"- whether for justice, or just to take out competition. So having a 'safe' place like that to protect your children is useful for the long term survival of your species.

It certainly helps that you see a key problem in world and game design for elementally aligned creatures- everything that lives there specializes in fire attacks... and they are also immune to fire. Which makes every single fight in a place like this extremely awkward. I suppose that is why red dragons are also relatively good at melee.


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Pathfinder Roleplaying Game Superscriber

So to get back to the original question, I think the island of Promise is probably fairly safe until [SPOILER]. I tend to think of most of Andoran as reasonably peaceful, and the parts of Qadira away from Taldor should be fairly bucolic.

If I wanted to create a "Safe Zone" as a GM, I'd probably set it in Andoran. If I wanted to create one as a player, I'd look for a pocket plane.


lemeres wrote:
Lucerious wrote:
Squiggit wrote:
lemeres wrote:

The bottom of a pool of lava.

Wait, are we talking about peaceful and safe for humans? Well, it is their problem that they don't have fire immunity. That common mistake by most races is part of the reason why the pool of lava is so safe.

Knowing Golarion the bottom of that pool of lava is probably a battleground for two rival Efreeti lords or something anyways.
I’m pretty sure red dragons are fond of lairs in volcanos.

Yes. it is a wonderfully safe place.

For the red dragon.

Actually, I am pretty sure this is one of the key reasons why red dragons aren't wiped out. I mean- sure, they are one of the stronger dragon races, but that and their general attitude creates a "the nail that sticks out" problem that would make other dragons "solve the problem"- whether for justice, or just to take out competition. So having a 'safe' place like that to protect your children is useful for the long term survival of your species.

It certainly helps that you see a key problem in world and game design for elementally aligned creatures- everything that lives there specializes in fire attacks... and they are also immune to fire. Which makes every single fight in a place like this extremely awkward. I suppose that is why red dragons are also relatively good at melee.

I'd hesitated to point this out before, but lava actually isn't so safe for the dragon.

While the dragon is immune to the heat/fire of the lava, the lava hazard indicates someone immersed in it is still at risk of drowning.

So they can't bury themselves in lava to get away from everyone. They can sit at the top of a lava pool, which keeps them fairly vulnerable IMO.


I thought I'd also read somewhere that lava is incredibly dense, so you're also taking crushing damage every round, but I can't find that anywhere in the rules anymore.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Quentin Coldwater wrote:
I thought I'd also read somewhere that lava is incredibly dense, so you're also taking crushing damage every round, but I can't find that anywhere in the rules anymore.

Here you go.

Being buried by a lava flow is very much like getting buried in a mudslide or avalanche (though lava traditionally moves much slower and is incredibly hot).


OP: Where's it peaceful and safe?
Forum: Volcanoes, natch.
*Pikachu face*

Guess that's the danger of not qualifying one's statement in a fantasy setting. Just play a creature immune to fire and you're solid.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You guys have definitely given me a lot to research!

Isle of Kortos -> Shoonies
Parts of Sarusan
Various smaller scale locales that can be whatever I want
Small regions protected by magical creatures or effects
Kibwe
Parts of Taldor
Parts of Andoran
Hwanggot
Cheliax (if you stay in line)
Hermea
Parts of Qadira
Parts of Osirion
Human-hostile locations for non-humans who love it there


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
WatersLethe wrote:
You guys have definitely given me a lot to research!

For more on Kibwe, I highly recommend this humble traveler's guide.


Tarondor wrote:

So to get back to the original question, I think the island of Promise is probably fairly safe until [SPOILER]. I tend to think of most of Andoran as reasonably peaceful, and the parts of Qadira away from Taldor should be fairly bucolic.

If I wanted to create a "Safe Zone" as a GM, I'd probably set it in Andoran. If I wanted to create one as a player, I'd look for a pocket plane.

Pssh. Leave it to someone with a gold dragon avatar to suggest Promise. Sure... if one is able to qualify under their ruler’s over-demanding standards and abide by his authoritarian rule.


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Pathfinder Roleplaying Game Superscriber
Lucerious wrote:
Tarondor wrote:

So to get back to the original question, I think the island of Promise is probably fairly safe until [SPOILER]. I tend to think of most of Andoran as reasonably peaceful, and the parts of Qadira away from Taldor should be fairly bucolic.

If I wanted to create a "Safe Zone" as a GM, I'd probably set it in Andoran. If I wanted to create one as a player, I'd look for a pocket plane.

Pssh. Leave it to someone with a gold dragon avatar to suggest Promise. Sure... if one is able to qualify under their ruler’s over-demanding standards and abide by his authoritarian rule.

The Computer is your friend, citizen!


WatersLethe wrote:
Sort of like The Shire. A place where the citizenry is largely comfortable, well fed, adventure is nearly unheard of, and the worst conflict is about that horrible hedge between the Bolgers and Bracegirdles.

Cheliax. Anyone who says different will be re-educated.


Tarondor wrote:
The Computer is your friend, citizen!

Indeed it is, Citizen Tar-O-Ndr. Have a nice day cycle.

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