
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

Seasons 4 changes mean that we no longer earn fame. A number of boons, abilities, and awards however rely on fame and will either technically stop working because there is no longer fame, or need a complete overhaul because there is no fame.
Note: given that the change happens soon and our overlords are mandible deep in paizocon prep, I realize there's no way for the problem to be fixed quickly.
I got prep to do so I'm just going to start with a few examples.
Instructor Boon
Why it broke: Requires you to earn fame to advance it. Characters with the boon could be half or part of the way through the old boon, having given up dayjob checks, without any way to reap the rewards.
Solution: Beneft: This boon represents time spent outside of adventuring
that you’re taking to train a potential new Starfnder. At the end
of every adventure you have this boon slotted, record the total
amount of Experience points you earned. You can expend your Downtime at
the end of an adventure to increase the amount of Experience recorded
for this boon by 1/2 of an experience point. Once you have accrued 20 Experience with this boon, your student has come into their own and is ready to
become a full-fledged Starfnder (a new character)....
(I think that makes the math work out roughly the same)

![]() ![]() |
1 person marked this as a favorite. |

I'm planning to run a number of S1 scenarios in the coming months, most of which I missed out on the first time around because SFS took a while to get traction in our area. However, a few of them grant boons that reference Fame, so I'd like to note them here in case we can ever get them reviewed.
#1-01 The Commencement:
#1-14: Star Sugar Heartlove!!!:
#1-38: The Many Minds of Historia:
I still plan to run these adventures, even without any resolutions to the questions above, because they promise to be a lot of fun to run and play. But it would be nice to see these boons made viable again.