Vanguard 5 CN (she/her) Borai Vanguard 5 || HP 41, SP 60, RP 6 || EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells || Perc +8 (darkvision)|| Speed 30 ||
|| EAC 20, KAC 21 || F +11, R +8, W +1 +2 vs. spells|| Speed 30 ||STR14/DEX14/CON20/INT14/WIS11/CHA10
Female Borai mace pilot vanguard 5
N Medium undead humanoid
Init +2; Senses darkvision 60ft; Perception +8
DEFENSE SP 60 HP 41 RP 7
EAC 20; KAC 21
Fort +11; Ref +5; Will +1; +2 vs. spells
OFFENSE Speed 30 ft.
Melee entropic strike +7 (1d6+10 A or B)
Ranged Static Arc Pistol +7 (1d6+2 E; critical Arc 2; Stun, 50ft range, 20 charges, 2 charges per shot)
STATISTICS Str 14 (+2); Dex 14 (+2); Con 20 (+5); Int 14 (+2); Wis 11 (+0); Cha 10 (+0)
Skills Acrobatics +6, Athletics +10, Culture +10, Diplomacy +5, Intimidate +6, Life Science +10, Medicine +10, Mysticism +8, Perception +8, Piloting +5, Profession (Mercenary) +11, Stealth +6, Survival +8; (reduce the DCs of Culture checks by 5 when recalling knowledge about starship and vehicle models or parts or to recall knowledge about hotshot pilots.)
Feats Great Fortitude, Improved Great Fortitude, Lightning Reflexes, Improved Combat Maneuver (Trip)
Languages Common, Orc, Eoxian, Vesk, Izalguun, Dwarven, Jinsul, Celestial, Infernal, Abyssal, 4 more to be determined.
Combat Gear Mk I Serum of Healing x3, Advanced Medkit;
Other Gear D-suit II, Static Arc Pistol with 20 small arm rounds, small arms battery with 20 charges, professional clothing, field rations (3 days), hygiene kit, personal comm unit, Starfinder Society Backpack, Professional Kit (Mercenary), Titanium Cable (100 ft), Mk I Nullspace Chamber, Grappler, Mobile Hotelier, Spell Amp of Comprehend Language (169 credits)
SPECIAL ABILITIES Improved Great Fortitude Dytabail may spend 1 Resolve Point to reroll a failed Fortitude save.
Coordinated Shot When Obozaya is threatening a foe with a melee weapon, any ally with line of sight to that foe without Obozaya granting the foe cover gains a +1 bonus to ranged attack rolls against the foe.
Deadly Aim When Obozaya takes the attack or full attack action with a weapon, she can take a –2 penalty to her attack rolls to add 2 to her damage.
Darkvision Dytabail can see in the dark up to 60 ft.
Entropy Pool Dytabail may gain Entropy Points as described on p. 51 of COM.
Evasion If Dytabail would take half damage from a successful Reflex save, she instead takes no damage.
GEAR DESCRIPTIONS D-Suit II While wearing this armor, Obozaya can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 5 days.
Advanced Medkit Dytabail can use this to attempt a DC 20 Medicine check to use the Medicine skill as described on p.143.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 HP.