Constructing and playing Le fleuriste: Analyse


Gunslinger Class


Methodology: First glance and than doing the step-by-step creation. I will construct my only gunsligner in PF. Le fleurist, an amensiac that who is happed by mysterious fogs and being thrown into a new world each time with no memory of the last worlds except for his journal.

Limits: This is the first time i do this, this methodology is from my own idea. I don't have experience has a game developper.

First glance : hey!, It has the same structure has the fighter! At level three your will upgrade and you have something! Probably fear.

Resumé: Stubborn extra ability is very circonstantial and for high level and should be changed for something brooder. The proficiency for melee should be upgraded for the grifter. The Gunslinger does not have access to firearms. And by the rule, Firearm are too easy to produce since you can reverse-engineer any item.

Step-by-step. Ancestry

Le fleuriste is a human. He has a skilled heritage. Even if he doesn't remember, he learns to do a few things. He hates being controlled (maybe he was a slave in the past?) So he has haugthy ego. (It was a coïncidence really! See lower)

Background. Le fleuriste could have been amnesiac or was even teacher in one place! But now, he is mostly nomad and since he is transported by magical fogs to an world to an another. His terrain is fog!

Class

Key Characteristic Dex--) I am not surprised to say the least, but a gunslinger is also charismatic.

Hit point:8 --) Now, i am surprised. That hit points is used for versatile class normally and the gunsligner is a martial character. Could the reason be be that he is a ranged character?

ST and perception: Expert: Perception, fortitude, reflex. Trained: will --)The analogy to the fighter.

Weapon: Expert in simple and martial crossbow and firearm. trained: advanced fire arm and crossbow and simple and martial weapon--) I am sure there is a specialisation ranged-melee. But having a trained to a melee weapon and an expert in other weapon feel weird a little. I wonder if there will be something to mitigate the "-2" on melee weapon.

Defenses and Class DC Standard.

Class feature

Gunslinger ways (see below)

Gunsligner feats (see below)

Skill feat and Skill increase Standard

3rd Stubborn So that was the feat that make me thing the class was like a fighter. You upgrade your will to expert and if you fail a will save that give you the controlled condition, you can attempt a new save for the next round.

There a lot of problem with this. First. At level three, you shouldn't be able to meet creatures or spells that give you the controlled condition.
Dominate is a level 6 spell and you have a will save at the end of turn each turn if you fail, Possession is a level 7 and you need a crit fail to be controlled, You are mine is a level 5 and need a crit fail to have the controlled condition and rare are the monsters that have a way to control you on a fail.

In fact, my ancestry feat is better because "mental effect that attempts to directly control your actions" is a larger definition and can include the spell suggestion for exemple.

5 Gunsligner weapon mastery. All upgrade. Standard

7. Vigilant sense. perception master.

11. first save to master. That weird. I have looked and normally this is at most level 9. (The fighter is like this.)

Gunslinger Ways (Perhaps it is me, but i would put this in the class feature section before the class feat since it has an effect)

Way of the drifter (The name could be for Le fleuriste)
This is the shoot and swipe i was talking about. I don't want to talk about it. The proficiency problem is the only thing that bug me.

Way of the pistelero-) Nothing to say excempt that initial deed and advanced deed can be a taking for any type of firearm.

Way of the sniper. -) Yes, I love that. Yes, It will only be the first shot. (and will all know how swingny our dices are. But yes.

As for the advanced, i wonder how i will make this enemy flat-footed (you need that your foe is flat-footed)

And the last is like the first but you can use it once by turn.

Feats

Hum.
Cover fire is a debuff. The foe is warned against your shot and can take cover for a -2 to ranged attack for one round. Circonstancial, but a untype malus is great.

Firearm ace. This is like crossbow ace but with firearm. This is what i will take.

Hit the dirt. You evade a ranged attack against you (well a +2), you leap... and you are prone. (so flat-footed). Not great. the rogue has a better feat.

Sword and pistol. This is the way to mitigate the proficiency. you shoot the enemy is flat-footed for your melee. You attack melee (as trained) and you can shoot without reaction that is cause by a ranged attack. OK... but we are close to a feat tax.

And now equipement, So the gun for the gunslinger!

Holey Molly they are pricey! I cannot buy an arquebus without using all my money. I will take a flintlock musket, and adventure kit and a dagger.

Also, i have realised that even if the gunslinger is trained to firearm. Nothing is written that he has access to it. I suppose he has. Also, it will be great to have the home region or culture writing in the final book so we can have... an access. They should be rare. If not, one day, they're will be a feat to make you access to uncommon weapon like the naginata.

Also "Simple" fire arm as everyone can use them and this is just there rarety that stop even monk to wield them? Cool!

Firearm rules.

You need to have alchemical crafting to create your ammunition. I know what my second skill feat will be! (and craft magic items for magical ammunition)

I need to disgress. There is nothing that stop someone in the rules to reverse-engineer the guns and create a formula for it. You need to write, you can't do it, unless you are okay to fit an entire settlement of firearm when you have a formula.

Anyway Le fleuriste is done now. Time to play it!

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