
beowulf99 |

So, Megaton Strike.
G&G PT PG. 23 "Megaton Strike" wrote:
You activate gears, explosives, and other hidden gadgets in
your innovation to make a powerful attack. If you’re wearing
your innovation, make a melee unarmed Strike or a melee
Strike with one weapon you chose during daily preparations;
if you have a minion innovation, it makes a Strike; and if you
have a weapon innovation, make a Strike with your innovation.
If the Strike hits, it deals double the usual number of weapon
damage dice (two for a weapon without a striking rune, four
for a striking weapon, six for a greater striking weapon, and
eight for a major striking weapon).
Special If your innovation is a minion, it can take this action
rather than you.
So does this mean that on a Megaton Strike, any effect that triggers based on the number damage dice dealt by the weapon? Examples would be the Jousting trait (especially when paired with a Horse companion's support ability) or the critical specialization of a Pick?
I don't see a reason why it wouldn't, and I'm not sure if this is really unbalanced since Megaton Strike is Unstable.
Thoughts?

beowulf99 |

Blave wrote:
Counting Damage Dice wrote:Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.Source.
You know, I feel like I knew that. Easy to forget things when rushing through a playtest doc.