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Unicore |
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![Unicorn](http://cdn.paizo.com/image/avatar/unicorn2.jpg)
My storm/animal/leaf druid is almost more versatile than I can stand. I've got blasting, buffing, flanking, vulture vomit, healing. That might be overwhelming for a new player, but then again they can easily focus on whatever they like and switch/add as they get more comfortable. WIth a blastersorcerer you're more likely to be stuck with blasting your whole career.
Not That There's Anything Wrong With That™
I have actually had a similar problem with my Cleric. I have about 6 different things I like to do with that third action, sometimes so much so that it is hard to justify casting a spell if I don't need to, so that I can get 3 of them done in one turn, and spread the others out over future turns when I am desperately needed as a healer.
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RPGnoremac |
![Cale the Calistrian](http://cdn.paizo.com/image/avatar/7cale.jpg)
As for wizard, they're actually among the best blasters in the game if they poach dangerous sorcery and take the right thesis (spell blending). But that only comes online at level 5
I do agree Wizard can be a good blaster but just am surprised a new player would pick that as being a blaster. My main guess is it happens because the new player probably hasn't looked at the classes thoroughly. The Sorcerer (dangerous sorcery/bloodmagic) /Druid(great focus spell) just start out with everything.
From my impression since I haven't played Wizard yet is they just start out super slow compared to every caster. Pretty much every other caster gets something special/defining/great at level 1. Casters in general start slow but Wizard's even more so.