Looking For a Strong Spear and Shield Build


Advice


I have a game Coming up Sunday, and I am thinking I want to do a Spear (Polearm) and Shield Build

Level 6 Character

32 point Buy

Needs to be a Non Core Race

3rd party classes and races allowed.

Can me magic or martial


I'm more of a story vs. mechanic person, but generally:

fighter is always a solid choice for a specific weapon build

a druid or other divine caster with the right domains could make for an interesting themed spear wielder. (I like air/wind, or lightning myself; though earth theme could fit better depending on the importance of the shield)

Magus of course is made for magic through a weapon focus

I know monks can be tricky to build well, but that class could also fit the bill

On the race side, Vanaran is simple but fun. I have a visual of one "planting" his/her spear and then hanging/launching off of it like a monkey from a branch.


With that criteria in mind... Ranger or Slayer can get you Shield Slam @ 2, and Shield Master @ 6 without prerequisites.

Outside of that... Combat Reflexes and Shield Focus/Shield Brace come to mind. If you continue, three levels of Phalanx Fighter might be worth it, depending on what you're going for.


VoodistMonk wrote:

With that criteria in mind... Ranger or Slayer can get you Shield Slam @ 2, and Shield Master @ 6 without prerequisites.

Outside of that... Combat Reflexes and Shield Focus/Shield Brace come to mind. If you continue, three levels of Phalanx Fighter might be worth it, depending on what you're going for.

Any Archetype of slayer Standing out ?


Probably Vanilla Slayer, although Stygian isn't bad, and the archetype with shadow clones is neat... I just don't think either really help a shield and spear build.

I like the Freebooter archetype for Ranger... if you decide to take that route.

Kasatha seems like a good race for such a build, but it's not worth the disappointment of being told that your four-armed character is exactly the same as a two-armed character... but if your GM isn't lame, Kasatha can be fun.


VoodistMonk wrote:

Probably Vanilla Slayer, although Stygian isn't bad, and the archetype with shadow clones is neat... I just don't think either really help a shield and spear build.

I like the Freebooter archetype for Ranger... if you decide to take that route.

Kasatha seems like a good race for such a build, but it's not worth the disappointment of being told that your four-armed character is exactly the same as a two-armed character... but if your GM isn't lame, Kasatha can be fun.

Ah. There's a style feat that lets me shield Bash with a buckler and get other advatges any way to make that fit in?


1. Combat Reflexes
2. Shield Slam
3. Upsetting Shield Style
5.
6. Shield Master

Looks like you still have room for Power Attack or Iron Will or Improved Initiative or whatever other nonsense you may desire... Improved Shield Bash at level 5 is a smart choice, and sets you up for the next feat in the Style chain if that is something you want to pursue further.


My first thoughts are that the occultist doesn't need hands to cast, and that the "spear fighter" archetype is pretty good.


PossibleCabbage wrote:
My first thoughts are that the occultist doesn't need hands to cast, and that the "spear fighter" archetype is pretty good.

What Archetype is that?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Some thoughts:

Occultist with Trappings of the Warrior panoply can have 6-level spellcasting and (effectively) full BAB.

As mentioned, ranger or slayer are good choices for the Two-Weapon Fighting or Weapon and Shield Combat Style feats.

The phalanx soldier fighter archetype is possibly worth looking at for at least a 3 level dip to pick up Phalanx Fighting ("At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon. This ability replaces armor training 1.").

I guess the first thing you should nail down for your concept is "how much magic/spellcasting do I want?" The second thing you should ask yourself is "how much should I invest (feats, etc.) in improving my attacks with my shield?" The third question to answer is probably "what polearm should I use?" (the hooked lance is probably a good choice for damage [x4 critical multiplier] and is a reach, trip weapon; it's also a martial weapon, which saves using a feat to pick up an exotic weapon like the fauchard).


If you're a fighter you should just take the shield brace feat rather than phalanx soldier fighter. Doesn't screw with your weapon/armor training.


Does it have to be a spear, or could it be any polearm?

I would personally suggest a fauchard fighter (one case where exotic weapon proficiency isn't bad) with shield brace feat and power attack.

Now you have a two handed weapon with a good crit range and a shield. Invest in strength and power attack.

That's the basis of your build, and you can do all sort of things from that point.

Making a successful martial character in PF1 is basically as simple as high strength and power attack.


By level 6, you can afford the Ioune Stone that grants EWP, and be using a Fauchard... however, you don't want to spread yourself too thin.

Using a shield and spear requires its own set of feats. If you start adding on dumb $#!+ like crit-finishing or Trip (or literally any Combat Maneuver that isn't Dirty Tricks), you start running out of room for anything other than meathead combat feats. I are spear good, and my favorite food is boots, they taste like purple.

You can start with 3 levels of Phalanx Fighter, a level of Crusader Cleric for Improved Shield Bash and some Will save, then two levels of Ranger/Slayer for Shield Slam... and continuing towards 6 levels (character level 10) for Shield Master.

1. Combat Reflexes
1. Power Attack
2. Upsetting Shield Style
3. feat
4. Improved Shield Bash
5. feat
6. Shield Slam

BAB +5, +8/+4/+3 saves...


JuliusCromwell wrote:
PossibleCabbage wrote:
My first thoughts are that the occultist doesn't need hands to cast, and that the "spear fighter" archetype is pretty good.
What Archetype is that?

Spear Fighter


If you want an effective spear+shield fighter using PoW - play a warder (no archetype). Get the pikeman's training feat, the piercing thunder style feat, and the maneuvers bronze lancet charge and iron lancer's edge. Charge using both those maneuvers, usually recover maneuvers with the warder's defensive focus the round after and deal out AoOs while doing the latter. Repeat. It'll work and be effective if boring.


I second (or third?) Trappings of the Warrior Occultist.

Feats: Combat Reflexes, Shield focus, Shield Brace. You'll be turning your +1 Spear into a +2 (enemy-Bane) Spear (BAB+STR+4 to hit, 1d8+2d6+4+(STR×1.5) damage) at the beginning of combat, so the damage bonus from Power Attack is actually likely to cost you damage since you'll hit less often. If you really want Power Attack (or some other feat) you can go Human.

Also the Haunt Collector archetype (with the Champion Spirit) gives you +2 damage and an occasional +2 to hit and damage for the round (in place of the usual resonant power of the Implement that's haunted).

Stats at level 1 are something like: S16, D14, C14, I16, W12, C7 pre-racial. You couod definitely optimize that better (but I left that fairly vague at L1 since I don't know what race you'll be using). Remember that your Transmutstion Implement should be acting as a +4 STR belt at level 6, so you should be great at hitting things.


I wonder if a 1-level dip to become a swashcultist would work? A spear can be a one-handed piercing weapon (see: doru) and even if you won't be getting panache from crits much, kills are still a possibility.


Claxon wrote:
Does it have to be a spear, or could it be any polearm?

That's my first question, too.

Claxon wrote:
I would personally suggest a fauchard

Fauchard is the best choice for a Crit-Fishing Reach Pole Arm fighter.

I have personal issues with Crit-fishing. My favorite Pole Arms are Halberds, Lucerne Hammers, and Horsechoppers.

I really like the idea of Spear Dancing Style with a Halberd. Halberds are Tripping and Brace weapons that do 1d10 Piercing or Slashing. With all 3 Spear Dancing Style Feats that Halberd also becomes a Double, Reach, and Finesseable weapon that also does Bludgeoning Damage. I'm really tickled by that Swiss Army Knife character.

Julius Cromwell wrote:
and Shield Build

With a 1 level dip in Monk Master of Many Styles, you can also take Shielded Staff Style Feats and fight with Halberd and Shield.

I have another idea: You can be a vanilla Fighter and just fight with a Short Spear and Shield. You can take Improved Shield Bash and 2 weapon fight with like a Light Spiked Shield, or you can use a Heavy Shield and 2 weapon fight with Spear and Armor Spikes. You can take Quickdraw and Throw Spears (and hammers, axes, or whatever). You can take Hamatula Strike and get a free grapple with every hit and inflict armor spike damage with every successful grapple. You could take Improved Shield Bash and Shield Slam and also get a free Bull Rush with every Shield Bash. If you take Greater Bull Rush, you also give out Attacks of Opportunity with every Shield Bash, and if you take Paired Opportunist (and Fighter Tactics), you get Attacks of Opportunity, too.

The problem with Short Spear, Armor Spikes, and Light, Spiked Shield is that they have low damage, but that can be offset by the Focused Weapon Advanced Fighter Weapon Training.

This can be a very effective, well-rounded fighter.

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