Can starships land?


Rules Questions

Scarab Sages

I can't shake the feeling I read somewhere that ships of large size or bigger can't land on planetary surfaces however I can't find it now. Are there any rules dealing with starships landing on planets in the book? For example could a Dreadnaught sized ship land on planet earth and take off again?

Scarab Sages

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Found it in the thrusters section, obviously. Not sure how I missed it but here it is.

Thrusters are also used when landing on and taking off from a planet. Large and smaller Starships generally have little difficulty landing on and taking off from a planet with low gravity or standard gravity (unless there are atmospheric conditions such as high winds or storms). The GM determines whether or not a starship’s pilot must attempt a Piloting check to land a starship with a speed lower than 8 on a planet with high gravity, with failure meaning it might crash. Due to their sheer size, Huge and larger starships can’t land on planets, and must use shuttles or other means to ferry crew and goods to a planet and back.

So (1) must be large or smaller, (2) must have 8 thruster speed for certain environmental factors (high winds, high gravity, etc).


Which doesn't make much sense when there is anti-gravity.
But a lot of SciFi games struggle with this.


Ixal wrote:

Which doesn't make much sense when there is anti-gravity.

But a lot of SciFi games struggle with this.

It can make sense just fine, if generating enough antigravity for the whole ship is more than the ship can create on it's own.

Scarab Sages

Ixal wrote:

Which doesn't make much sense when there is anti-gravity.

But a lot of SciFi games struggle with this.

I see it as controlled vs uncontrolled. Inside the ship you have full control of all directions and can direct the impact want more gravity you up the current behind the walls (or more science gobbledy g@*@). However picking up and moving the ship itself what is acting on it, what will lift it up and change its direction?

There was an exhibit at the local science centre (not sure if its still there) with a floating globe. The globe itself just floated and spun in mid-air the supports or gravity acting on it came from the frame surrounding it. However if you were to take away that frame it'd fall to the ground.

So for me a spaceship has no problem generating an artificial gravity inside and even for the "advanced" model varying that gravity field however when it comes to picking up and moving the ship itself they can't do that because there's no frame to control the modulation of gravity.

I do imagine its how a lot of drydock scenarios occur where you have the ship in a repair bay and can hover it in midair to work on all sides at once.

https://www.youtube.com/watch?v=msSRtpd1SfY

Skip to about 40 seconds in to avoid the flashing lights.


Senko wrote:

Found it in the thrusters section, obviously. Not sure how I missed it but here it is.

Thrusters are also used when landing on and taking off from a planet. Large and smaller Starships generally have little difficulty landing on and taking off from a planet with low gravity or standard gravity (unless there are atmospheric conditions such as high winds or storms). The GM determines whether or not a starship’s pilot must attempt a Piloting check to land a starship with a speed lower than 8 on a planet with high gravity, with failure meaning it might crash. Due to their sheer size, Huge and larger starships can’t land on planets, and must use shuttles or other means to ferry crew and goods to a planet and back.

So (1) must be large or smaller, (2) must have 8 thruster speed for certain environmental factors (high winds, high gravity, etc).

Wow, I had completely missed this. I had house ruled on Medium and smaller could land.

Thanks!

Scarab Sages

Hawk Kriegsman wrote:
Senko wrote:

Found it in the thrusters section, obviously. Not sure how I missed it but here it is.

Thrusters are also used when landing on and taking off from a planet. Large and smaller Starships generally have little difficulty landing on and taking off from a planet with low gravity or standard gravity (unless there are atmospheric conditions such as high winds or storms). The GM determines whether or not a starship’s pilot must attempt a Piloting check to land a starship with a speed lower than 8 on a planet with high gravity, with failure meaning it might crash. Due to their sheer size, Huge and larger starships can’t land on planets, and must use shuttles or other means to ferry crew and goods to a planet and back.

So (1) must be large or smaller, (2) must have 8 thruster speed for certain environmental factors (high winds, high gravity, etc).

Wow, I had completely missed this. I had house ruled on Medium and smaller could land.

Thanks!

Your welcome and nice to know I'm not the only one who managed to lose this rule.


Putting aside concerns about atmosphere and how friction and the actual mass of the atmosphere would effect a larger craft for the moment... Any anti-gravity/artificial gravity systems will first need to overcome local gravity to be effective. In the void of space, gravity from local celestial bodies would be all but negligible. Smaller planetoids would likely prove to be little problem, but there is a definite point when the whatever system being used would likely strain and buckle while trying to compensate.


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Yes but the plot says they can't land where you need them too..


BigNorseWolf wrote:
Yes but the plot says they can't land where you need them too..

That is my thought too. Whether a ship is capable of landing on a planet (or docking at a particular station) is a plot point, not something that we need to hold to strict rules.


BigNorseWolf wrote:
Yes but the plot says they can't land where you need them too..

That's brilliant. Thinking on everything published we have played (and GM creations) I can't recall a time where they players were able to land on a plant close to where they needed to go.


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Stupid ion cannon.

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