Family Party


Pathfinder First Edition General Discussion


I had a neat little idea for an adventuring party. It consists of a human, a half-elf, a half-drow (half-elf base taking several alternate drow-themed racial traits), a half-orc, an elf, an orc, and a drow. And all of them are siblings.


Polymorph for the win!


Are each of them supposed to be a sibling to each other one? I like the idea, but if that's the intent I'm not sure the bio works. I guess Polymorph could answer it; but maybe adoption, or a handful of blended families. Either way I'm a sucker for a theme. Is this a gimmick, or are their relationships central to the story?


Reminds me of The Dudley Brothers from Pro Wrestling fame. I'd take their approach to explaining the differences in the siblings, too: Handwave it and don't talk about it; just let it hang there unanswered.


I was running a game where the group were all siblings. Their bard father reincarnates whenever he dies and these are all his children.


Ok, basically a human man has a child with another human as well as an elf, drow, and an orc. So those kids are all half-siblings with each other. Then the elf, drow, and orc had one more child with a male of their own race. So the elf has one sibling, the half-elf. And the same goes for the drow and orc.

I thought of it the other day talking to my cousin on FB. She has a different father than her younger siblings. So do several other cousins on both sides of my family. I myself have a half-brother. And I realized that with 2 different half-human races, with one of them having alternate traits to basically make it 3 races, you could have a party of 7 that are all different races but all related in some fashion.

I just thought it could be fun to do somehow. I'd probably have to do some kind of solo game if I ever wanted to get them all together.


People have some very different ideas about what families are like. Probably because their families are quite different. Yeah, you might need to do this as a solo adventure to get any consistency.


The only problem I see is the age categories. By the time the elf is fully grow the orcs will be dead of old age. Minimum age for an elf is 114 years old the maximum for an orc is 60, and the half orc is only slightly older at 80.


True, reaching adulthood takes longer for elves and drow than anyone else, but I doubt they stay physically babies for most of that time. Is a 40-year old elf going to be in diapers still?

Besides, the full elf and full drow could always be the older siblings and the half-humans the babies of their respective families.

(And yeah, I need to figure out how to play a solo game and use all of my characters together. Though I'd still need to make a drow and orc and rebuild my elf for this particular party.)


You just need to get buy in from the players to do something like this. I have a long running 5th ed DnD game where the five players are all dwarf siblings-- not quite as whacky as your set up, but still it required me setting up the campaign, then one player having the idea and running with it.


Oh, I have nowhere near the experience to be the DM for a group.


Experience as a player doesn't really convert to experience as a DM. Make some preparations and start - idiots can do it, like me when I was 12. Likely you'll be better than I was then. Though it's less likely that a year after you start D&D will suddenly (if briefly) become widely popular.


Age categories never made any sense to me. You've been alive for 150 years and you're level 1?

As for running a game, just follow these steps:

1. set the scene
2. ask "what do you do?"
3. resolve the action
4. repeat for a few hours


Age category is one problem. Another is how the siblings get along. Orcs and half orcs don't care for elves much. The worst is of course drow and half drow. Normal elves do not like anything associated with Drow. So the drow half elf is going to have problems. We have a player whose character was reincarnated as a Drow. He is facing discrimination just for being that race. The player is happy to deal with it loving his new race since it fits his theme as a Shadowy Ninja.


Yeah, that would cause some tension between the group. Might lead to some fun RP moments if handled right though.


Sounds like some Ridiculous 6 goodness especially since the human is the father. The party can get together so that they could find their absent father who is truly the bbeg, being an absent father / womanizer.


That was a silly but funny movie.


If you wanted to step out of the traditional Pathfinder setting, you could take this concept a few other directions with different themed groups of races. For example; Island of Doctor Moroe. Still seven siblings, but mutated by arcane or alchemical experimentation. All fluff, but a different way to explain a party of catfolk, ratfolk, grippli, tengu, merfolk, vanaran, nagaji. You could take an elemental bent and get each of the genie-kin races, then sprinkle in fetchling, and maybe samsaran?

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