Darkvision: 60’
Enhanced Sense of Smell: Detect presence but not location of creatures within 30’
Martial Prowess: +1 AC when not wearing armor
Resistant to Disease: +2 vs all diseases
Ability Mods: +2 Track
Monk Abilities:
Base AC: 11
Base Move: 35’
Primary Attack: 1d4
Iron Body: +1 vs poisons, toxins, paralysis, polymorph, petrification, and death
Stun Attack: Stun attack 1/rnd per level per day for 1d4 rnds
+2 on overbearing/grapple
Description & Personality:
Male Half-Orc | 6’5” | 220 lbs | Black eyes, black hair, green skin | 18 yo
At 6’5” and well over 200 lbs of mostly muscle, Hûƞidark is physically imposing despite his plain peasant tunic and trousers. Around his waist is a leather belt woven in intricate knots with a ‘buckle’ featuring an even more elaborate woven pattern, reminiscent of Kordd’s eight-point star symbol. A simple wooden holy symbol of the god dangles from a hemp string around his neck. A set of prayer beads hang from the small pouch on his hip. The one piece of gear that suggests he is something more than a commoner is the extremely well-crafted cestus covering his left fist and forearm.
Given his experiences as a half-orc, Hûƞidark is naturally reserved and distrusting of people he doesn’t know. He has found that the less he says, in general, the better off he is. When he does speak, he is frequently blunt. Social niceties and polite speech are difficult for him, so he shies away from them when possible. He can be surly, short-tempered, and foul-mouthed. But, for those few that can look past his crusty demeanor and engage him enough to earn his trust, Hûƞidark is kind, loyal, and a steadfast friend or ally.
Backstory:
Hûƞidark always had a solid core of good in him. It was just buried under a lifetime’s worth of being on the ass-end of racial distrust and animus. It was hard to be open, unguarded, jovial, and likeable when nearly everyone around you would rather you just disappear… and a few took the extra steps to try to make it happen.
Hûƞidark’s greatest wish was to be a Paladin, a bastion of good. Never mind that the Order of the Hammer had never accepted one of his kind as a squire. He practiced, and he studied, and he sweat, and he tried. Even that wouldn’t have been enough, except Hûƞidark’s friend Gormrenn did a lot of politicking… and he was remarkably good at it. Hûƞidark would get a shot at becoming a squire.
Within a fortnight, the half-orc had washed out. It wasn’t because he wasn’t tough enough or didn’t have the combat skills. Hells, he broke a practice sword over the skull of another squire. The lad was unconscious for a day and a half. And he wasn’t without bravery or even a commitment to justice. What he lacked were some of the ‘intangibles’. Life had never treated him fair… so he didn’t believe in fighting fair. When you had the advantage, you took it. You didn’t pull punches… courtly behavior was fine in courts… and chivalry had its necessary limits.
When the paladins sent him packing, Hûƞidark was despondent, to say the least. It was one more kick to the balls by a world that didn’t want him. But Gormrenn was in his corner. He wasn’t sure why the older man took an interest in him or treated him like a person, but he always had. So, when Gormrenn suggested that maybe he needed to find a group that shared the ‘do good’ mission without all the restrictions and niceties of a Paladinic order, Hûƞidark thought that sounded pretty good. He was a bit surprised when the crafty old mage proceeded to introduce him to the Abbot of the Sacred Order of the Knot. Clearly, he had anticipated Hûƞidark’s failure... but that’s what sages do, right?
Hûƞidark took to the training like he had nothing to lose, because he really didn’t. The Knot was a small order of warrior-monks that served Kordd - God of brawling, storms, strength, and courage. Courtly etiquette and noblesse oblige were off the menu, and Hûƞidark was relieved. The half-orc completed his apprenticeship in a few years and became Brother Hûƞidark, a Knot of Kordd. He could only shrug at the pun, some monks have a questionable sense of humor.
The half-orc felt a sense of obligation to Gormrenn for helping him find his life-path. So, whenever Gormrenn needs help, Hûƞidark answers the call…
Secondary Skills:
The facets of the forester skill can cover a wide range of abilities, such as woodland lore, fire starting, setting small snares, identifying trees & ivies, etc.
The mariner is someone with long experience with boats, boating, and fishing. Depending on whether this skill is based on a background of fresh or saltwater, this can include net fishing, use of sails, knots, undertow, sand bars, and other such tricks of the trade.
Stats Calc:
Base Rolls: STR:15, DEX:13, CON:14, INT:10, WIS:12, CHA:9
Half-orc (+1 STR/CON, -2 CHA)
Option #6 (-2 WIS to gain +1 CON)