Reworking the Ebon Triad


Age of Worms Adventure Path


I'm making some changes to the Age of Worms adventure path, and I want to make sure that I'm not badly screwing everything up. The ebon triad pretty well foreshadow a number of the adventure path's (Hextor -> Prince Zeech, Erythnul -> Bandits & Giants in Kings of the Rift, Vecna -> Library of Last Resort). I would like to replace the evil gods with fiends that the party are likely to interact with during the course of the adventure.

In my campaign setting powerful fiends are practically gods for all intents and purposes.

I would like to replace Hextor with Buldumek (the pit fiend advisor of Lashonna). I would like to replace Erythnul with Alakora (the marilith in Kings of the Rift). I, however, am having a tough time replacing Vecna with a neutral evil fiend. Yugoloths don't have a bunch of representation that I can see in age of worms. So I would like to replace Vecna with a named Yugoloth that the PC's can face in place of Darl in the Library of Last Resort. Anyone have a suggestion?


My suggestion would be to have Darl being voluntarily possessed by an Arcanaloth (using the stats available in Dungeon Magazine #149), using the rules for possession from Hordes of the Abyss or adapting the Demon-Possessed/Devil-Bound templates from Green Ronin's Advanced Bestiary.


Remember the Ebon Triad are doomed to fail from start so not sure how much of the back story you want to add or change on them.

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