Quorlu Racial Traits


General Discussion


It feels weird that the Quorlu racial traits for NPCs is full immunity to diseases and poisons while PC characters only get a +2 to checks versus disease and poison. I understand this from a balancing prospective; full immunity to diseases and poisons would be insane, but I feel it should at least be a +4. A +2 is barely noticeable when you reach higher levels, and being that they're a silicon based species it doesn't make the most sense that they can even get infected, so it doesn't make sense even from a role playing perspective. I don't post a lot, but I haven't seen anything on this anywhere and I want this to be seen by someone. Thoughts?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't understand where you're getting this idea that a +2 becomes barely notI've able at higher levels. That's not how save math works. It's an extra 10% to your chance to save at level 1 or at level 20. It's not like damage math where a +2 drops off in effective value.


Especially since there aren't a whole lot of ways to boost saves in SF.

hammerjack wrote:
notI've able

That's a bad autocorrect. Then again my old phone somehow learned you'aven't once, somehow...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah... some weird stuff comes out of the phone, sometimes, when it decides something was supposed to be more than one word.

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