Not A Satanist |
It feels weird that the Quorlu racial traits for NPCs is full immunity to diseases and poisons while PC characters only get a +2 to checks versus disease and poison. I understand this from a balancing prospective; full immunity to diseases and poisons would be insane, but I feel it should at least be a +4. A +2 is barely noticeable when you reach higher levels, and being that they're a silicon based species it doesn't make the most sense that they can even get infected, so it doesn't make sense even from a role playing perspective. I don't post a lot, but I haven't seen anything on this anywhere and I want this to be seen by someone. Thoughts?
HammerJack |
I don't understand where you're getting this idea that a +2 becomes barely notI've able at higher levels. That's not how save math works. It's an extra 10% to your chance to save at level 1 or at level 20. It's not like damage math where a +2 drops off in effective value.