Building an Unchained Fighter


Homebrew and House Rules


At the end of Pathfinder 1e's lifecycle, the fighter is finally doing well from a power level perspective. That said, the class is still unarguably clunky, bland, and non-noob friendly. For these reasons, I created my version of the Unchained Fighter. It's a complete overhaul of the fighter class, and represents my interpretation of what the fighter would look like if it was made today instead of being grafted over from the lackluster DnD 3.5 version.

https://docs.google.com/document/d/1pzwu--I6lDMeIXNAaKQDimZmpwzo0tpTEbVxjMa ul7A/edit?usp=sharing
(You'll need to delete a space in between the "Ma" and "ul" because this forum didn't format the link correctly.)

I came into this project with a few set design goals:

1. Add unique and exciting class features to the class to give a greater sense of identity. Bonus feats were reduced in importance as a result, but still play a big role in defining the class.

2. Reduce the class' reliance on somewhat obscure splatbook content like Gloves of Dueling, Armor Specialization, and Armed Bravery. The class' power floor is higher due to this.

3. Reduce the 'pidgeonholeing' the class invariably imposes on players. The new 'training' bonuses allow competence with multiple weapon groups at once, and the fighter can quickly switch weapons on the fly.

4. Bring important archetype abilities back into the fold. The release of advanced training options has retroactively made the majority of fighter archetypes very weak by comparison. The inclusion of the 'sword secret' class feature allows players to organically build up their playstyle by selecting many abilities that were once hidden inside dead archetypes like the Two-Weapon Warrior and Titan Fighter.

Let me know what people think with a comment either here on on the linked google doc. Would you change anything presented here? Would you allow this class in your home games? Let me know.


fixed link


Honestly that looks pretty great. I don't see any obvious issues at first glance. Streamlined, condensed, flavorful and versatile.
Easily the best homebrew'd class I've seen on here.


Now my ISP is back online....yes, it's pretty good. It would be nice to see some out-of-combat versatility above the 2 extra skill points, and something else to improve mobility while making more than a single attack (though it does get something at 11th level).

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