Arcanist Homebrew Archetype (Keeper of the Servant Arcane)


Homebrew and House Rules


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Made a thing for a homebrew game, and I need some peer reviews for balancing and maybe ideas if you're feeling generous. :)

The Archetype

Enjoy.

The theme I'm trying to capture is a mix of the classical Unseen Servant spell, but turned up to 11 and made the main focus, with some influence from the Servant of the Ring and Servant of the Lamp from eastern stories (can't remember the name, sadly).

Basically a Conjurer that makes a living Battlefield Control spell instead of summoning living creatures.


First, the -th is driving me crazy. That dash is not included in English. Also "its" Only has an apostrophe when it's a contraction of "it is".

At first level it has a duration of zero hours. You might want to round up.

Adding Int bonus to damage on the force strike is a penalty from 4th to 9th level. From 1st to 3rd it doesn't apply, so damage drops noticeably at 4th level.

Fort save effects which affect objects do exist - disintegrate for example. You might want to note the bonus vs. such effects.

What sort of thing is it for the purpose of targeting it with spells - a construct?


Haha, sorry about the grammar. I'll fix it.

At 1-st level the duration is supposed to be 1 hour, I'll fix that.

The Int to damage should apply at a level where it's modifier is positive. I'll push it back.

As for the spells... Well, it's specifically noted as being immediately destroyed by Disintegrate (if it beats it's SR, when it gets SR), just like a wall of force would be, and just like a Phantom or Eidolon would be stopped by Banishment.

So, I think it would count as a construct, yes.

Thanks for the comments!

Edit: also, i just realized that Constructs DO have a Fort save. I'll add one shortly.


Humpty-bumpty.

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