[Non-PFS] Pathfinder 1-Shot

Game Master djpika

Maps
Plantation Basement

Full Moon Inn

Plantation House

Marais d'Tarascon
Cemetery


Hooked Horseman of Magnimar Escapes!
While being transported from Magnimar to Habe's Sanatorium, Trevol Greenway, known as the Hooked Horror of Magnimar for riding down his victims with an ogre hook and then hanging them like meat, is believed to have escaped when his wagon was assaulted by the goblins along the Brinestump Marshes. His body was not found amongst the dead. Authorities seek assistance in finding the fugitive. For details, speak to Sheriff Hemlock. Only the brave need apply.


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Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

will save: 1d20 + 2 ⇒ (1) + 2 = 3
Well poop.

Samantha will feel a shot of fear go through her and takes an involuntary step back. She will draw her short sword and take a defensive stance, gritting her teeth.

Defensive and not doing anything else for a moment.


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Lars had left the tavern and had wandered through the mists for what felt like an eternity. When he saw the party he almost ran to them, for come what may he was glad to see faces he recognized.

Will: 1d20 ⇒ 7

He stopped short as he saw the face in the window. His greeting died in his throat as he slowly started reaching a shaky hand for his sword.


Just to check, who would have light sources up? There is light coming from the room, but the surrounding area is dark.

Atsushia quickly reacts to the threat, and sends a sling bullet through the glass window, striking one of the grisly humanoids. It hisses in annoyance, a long tongue flailing about jagged teeth, juxtaposing the formal black and white outfit of a butler.

The trio then starts to run forward, hunched over and almost pulling their way forward with their arms as much as their legs. The first leaps through the window, spraying glass shards on the candlelit lawn, before landing in front of Morthak. Familiar talons rake out as another closes in.

claw: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 1 ⇒ (5) + 1 = 6

claw: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Ribbons of flesh and cloth tear away. Please tell me Morthak is not currently at 5...

Morthak and the rest of the party is up...


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

I'm not clear on his current condition. Shaken? Please add any relevant modifiers

Gripped by fear and surprise, Lars swung his blade at the ghoul which was so savagely mauling his companion.

Hit with studied target and power attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Confirm: 1d20 + 5 ⇒ (3) + 5 = 8
Crit: 2d4 + 10 ⇒ (1, 1) + 10 = 12

Despite his fear, the blade still hit home. It might well have been a clean kill, but he was far too shaken for such finesse. Rather, he merely swung with what skill his training and muscle memory could provide.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak gurgles and collapses with a grunt.

Yeah, Morthak was at 5. He had been taken down in the graveyard fight, and had healed somewhat, but was still damaged.

But at least I don't have to make a will save! :) Do I need a Fort save for Paralysis?

Stabilize DC 16: 1d20 + 2 ⇒ (20) + 2 = 22
Well, at least I am stable.


I put the fear rules on the campaign tab for reference. Frightened is actually worse than that, but we'll roll with it for now since you guys can use the crit. Let's go with shaken for the rest of the combat for everyone that failed at this point.

Morthak, no need for the will save :P Technically, yes for the paralysis. At least it'll give you another die roll to do while waiting :)


I moved Lars to stand over Morthak, but moved Morthak's token back a square to make it easier to see things.

Venting his anger and despair at the ghoul, Lars' blade severs it's torso from the rest of its body. The foul creature flails about violently, torso and arms spasming, intent on maliciousness right to the end.


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

His heart beating from fear rather than exertion, Lars looked down at Morthak and said "Are you alright?" Looking back at the darkness he thought to himself I do not want to be alone out there. Safety in numbers...


Atsushia, Sam, you guys are up...


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Oh I'm sorry, I was sure I posted days ago! My apologies

Sling: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d3 ⇒ 2

Atsushia moves to get a clearer view of the ghouls, and unleashes another bullet from her sling.
The stones do little damage, but at least she feels helpful


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Samantha swallows her fear and starts her battle song.

Raging song 1 round spent.


Atsushia unleashes a stone with halfling precision, striking with a thud. Unfortunately, the sound is barely noticeable above the slithering hisses and talon scrapes from the night predators.

Sam, falling back to the familiar to suppress her fears, starts to chant a battle ballad.

Please declare if you are accepting the rage on your turn(s).

The female of the group wearing a billowing white unleashes a frenzy of attacks at Lars.
Red
Claw: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6

While the other moves towards the isolated Atsushia, tongue slobbering over the stiff high collars.
Green
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2


The online roller does not like you guys apparently. I'll need 2 fort saves from Lars and one from Atsushia, DC 13.

Round 2

Party Up!


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Samantha, of course, lets the song's rage flow through her as she maintains her song. She runs a hand along her sword's flat, imbuing it with a little extra power as she steps over to the one on Lars and tries to drive her magical blade through it's skull.

Free Action: Maintain Raging Song 2nd round. Swift Action: Arcane strike add +1 damage to short sword. Move Action: Step to adjacent to enemy on Lars. Standard: Attack enemy.
Attack: 1d20 + 4 + 2 - 2 ⇒ (19) + 4 + 2 - 2 = 23
Confirm!: 1d20 + 4 + 2 - 2 ⇒ (17) + 4 + 2 - 2 = 21
Damage+Crit: 2d6 + 14 ⇒ (1, 6) + 14 = 21

Well he's gonna feel THAT in the morning!


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Fort: 1d20 + 4 ⇒ (14) + 4 = 18


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Fort save DC 13: 1d20 + 2 ⇒ (12) + 2 = 14

Aiiiiiiieeeee...

screams the little woman when the fetid maw bites her and draw blood.

She seems to be still able to move, fortunatly


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Ouch, Lars paralyzed. But on the plus side, I'm pretty sure I killed it, so you should be okay... :/


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

"Uuuuhhhhh..."

Morthak manages to let out a low moan.


Feeling respite from her fear, Sam pierces the skull of the female servant attacking Lars, a dark ichor spraying on her ethereal white dress before she slumps to the ground. Despite this, Lars' body is overwhelmed by a freezing pins and needle sensation that courses from the claw wound, preventing him from moving.

Paralyzed: 1d4 + 1 ⇒ (1) + 1 = 2

Atsushia makes her save and is able to take an action still...


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Freezing up, Lars fell to the ground. Horror filled him as he fell. I have a mouth, but I cannot scream.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Atsushia moves near Sam, needing protection 5 foot step back
and switches to her small dagger

If we are to die right here and now, it was a pleasure to meet you, Samantha


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Actually, if Lars accepted the benefits of the raging song (and I don't see why he wouldn't), his CON would get +2 from the song, so his fortitude save should get an extra +1, so it should have been at +5, not +4, right? Which turns Lars' 12 into a 13 which is a success?


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

This is true!


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

As Lars sunk to his knees, and as his body seized up, he could hear Samantha’s words. As he focused on them, warmth came back to his body, and right before he hit the ground he caught himself. Still shaking, he gripped his blade and staggered towards their foe.

Hit with inspired rage: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d4 + 11 ⇒ (1, 4) + 11 = 16

Inspired by her song, his blade swung true...


Well, that does bring closure to the battle.

Through force of will or fear of death, Lars regains control and cleaves the last servant-thing down in desperation.

Combat Over

What does the party want to do?


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

The power of music saves the day!

Panting more in fear than exertion, Lars stared at the bloody bodies. He had brawled with drunks. He had kicked in doors of drug dens. He had even once helped chase down a murderer. But this? Nothing in his life had prepared him for this.

”What...what are those things? And what do we do?” the usual confidence was gone from his voice, replaced with dread.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"Ghouls." Sam replies. "I think. Well dressed ones."

She takes a breath to center herself. Can I clear shaken yet? "Let me heal Morthak if I can. I think he's still breathing. Search their pockets for keys."

She will kneel and attemp to heal him. cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

"Wake up, friend. We aren't done yet." she says.

Cruddy heal!

-Posted with Wayfinder


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Though Morthak is no longer bleeding, he does not respond.

I am at -4 HP now. According to the rules that I can find, I get a chance to become conscious after an hour (with a CON check), but will still be disabled until I am above 0 HP.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"He's alive, but I need to use the last of my magic." she says.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
G@&&!+nit RNG.

"I think we need to find a place and rest." she says. "I have no more magic left to heal him and Morthak's going to be unconscious for a while."


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Lars nods. "That is a good idea." He tried to keep the relief from his voice as he said it. Quickly, he picked up the halfling. "I got him. Let's get out of here."

The dice are not pleased...


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Who would use ghouls as trained household staff? Unless they were servant and became ghouls later? Neither option is reassuring...We should rest in a safe place and heal Morthak

but is there a safe place here?


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"Back to the tavern then? I think as long as we keep quiet about where we were and who we were with, we should be all right, at least until we've rested up." Samantha offers. "If we have any coin left, we can probably bribe the staff to remain quiet about our presence."


Yes, you can clear shaken.


Atsushia opens the door to the inn as Sam and Lars carry the injured halfling inside. A few patrons turn towards the door after a few seconds.

"Atansyon! Ou byen? What happened to you guys? asks one of the barmaids as freezes mid-floor, holding several platters and seeing the heavily weathered group.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Samantha will walk up to her and press fifteen gold pieces into her hand before speaking.

"Got caught out after dark." she says tiredly. "If anyone asks, no matter who, we aren't here. Okay?"

Samantha givea her a tired but hopeful smile.

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

-Posted with Wayfinder


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Lars, still holding his comrade, kicks the door shut behind them. He looks at it with worry on his face, before carrying Morthak to their room.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Let's hope he doesn't becomes a ghoul himself.. You have to be killed to become a ghoul, isn't that true, Sam? I never wanted to study necromancy and undead, while I trained to become a mage, but now I kind of regret it, I should have learned the basic facts and how to fight and distroy thèses unholy creatures.. I feel so useless!

Atsushia seems on the verge of panic, and shakes with fear


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"If he is infected by ghoul fever, he could die and become one. If he's just paralyzed, then we got off lucky." Samantha says, trying to reassure Atsushia. "Either way, he's not going to turn into one right away and we'll have time to heal him."

Taking Morthak up to their rooms, Samantha sits next to Morthak's form and examines him.

Heal: 1d20 + 2 ⇒ (10) + 2 = 12

"He seems to have just been hurt. My magic is limited, so I'll have to heal him the rest of the way tomorrow." she assures Atsushia.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

CON check DC 10, -2 HP: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15

After an hour of rest, Morthak blearily regains consciousness.

"Ahhh... Those damn claws! Twice they got the drop on me now! Arg, I feel sore all over."

"So... what happened?"


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"We all died." Samantha says sarcastically. "And now we hunger for living flesh... no, that's not right."

She smiles. "We all lived." she corrects herself. "And now we hide in the inn and rest so we can heal up."


Seeing the grim demeanor of the party, the patrons give a wide berth as the group moves upstairs.

As the group tends to Morthak and discuss the events, a putrid smell begins to rapidly overtake the area, as if someone opened a container of dead flesh after letting in bake in the scalding summer sun for days.

Everyone please make a fort save.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4

"Agghhh... what is that ghastly smell?"


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

1d20 + 4 ⇒ (18) + 4 = 22

Lars was sitting next to their window, staring into the night with his sword on his lap when the smell hit. ”Gods above and below! What is that?” He got to his feet and looked around to find the source of it.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Fort save: 1d20 + 2 ⇒ (13) + 2 = 15

This... stink! What is this? Even if I'm not sure I want to know...


DM:

Effect: 1d6 ⇒ 3


Re-write #2 due to Paizo timing out :(

For Morthak:
Morthak suffers -1 Con.

Weakened from his wounds, Morthak falls to the ground, clutching at his throat as he falls into a rage of uncontrollable coughs. His arms spasm as if directed by some unseen current running through them.

Perception DC15:

A cacophony of wood dragging on the floor, coughs, and thuds resonates through the walls.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Samantha leaps to her feet, drawing her short sword and shield. "We were followed! They're even attacking innocents."

This is a lot of crap to wade through for level 1 characters! :D I.E. we really stepped in it!


Wounds (0) HP (11) AC (17/13/14) Saves (4/3/2)

Indeed! Was thinking that I need a better will save, but i can’t do anything until lvl3...still, it makes everything much scarier when you are a crit away from dying

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Lars surged to his feet, sword in hand. He looked at their comrade with concern, and then to the door. Every fiber of his being screamed at him to run, but his pride would not let him do so, or to give voice to his fear. Instead, he stood there, as paralyzed by fear as he was by the claws of the ghouls, waiting for someone to tell him what to do...


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

"Quick! Let's head back into the swamp for some random encounters until we level up!"

Is Morthak unconscious? Again?

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