Yes, another firearms homebrew


Homebrew and House Rules


I’m starting an online campaign soon, and I want gunpowder to be part of the setting. There’s a lot of homebrew attempts floating around, but I want something easy to implement, that doesn’t require a bunch of new mechanics, and is still balanced and fun.

All firearms are advanced ranged weapons in the firearms group.

Weapon Traits:
Point Blank - THis weapon is more deadly when fired up close. Add a bonus to attack roles equal to the number of the weapon’s damage dice, against creatures within the weapon’s 1st range increment.
Scatter - When the wielder of this weapon hits with a ranged weapon attack, they can choose to deal splash damage to all creatures in a cone, equal to the damage dice listed. The size of the cone is determined by the listed area of effect. This damage scales with striking runes as normal.

Firearms:

Pistol (100gp): 1d8 P, Range: 20ft., Reload 2, 1 hand, 1 bulk.
Traits: Fatal d10, Point Blank

Musket (150gp): 1d10 P, Range: 40ft., Reload 3, 2 hand, 2 bulk.
Traits: Fatal d12, Point Blank

Blunderbuss (200gp): 1d8 P, Range: 10ft., Reload 3, 2 hands, 2 bulk.
Traits: Point Blank, Scatter 1d4/15ft.

Still a work in progress, so please tell me what you like and don’t like. I’ll probably throw together feats for Rapid Reload and Firearm Training. I’m least sure about the blunderbuss. I like the splash damage, but trying to work out the damage and the number of reload actions.

I also based these heavily off of 1e, dropping misfire. . The ranges and reload times are pretty much the same, the prices are the same divided by 10, and I tried to emulate more close quarters, more accurate, better crit versions of crossbows.

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