| Darksyde |
| 1 person marked this as a favorite. |
I noticed the description of the GM Guide mentioned 'hexploration' which I've found fun in the past. Is this basically a guide to setting up hex/squire crawl type game? What did you guys think of it? Was that section helpful or mostly just full of things most GM's would do anyway? Thanks for any input, it is one of the things I am more interested in but don't have a store to skim through to make a purchase decision and I didn't see that section talked about much in the forums.
Ascalaphus
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It's a 4-page section, with basically how to fit hexploration inside a PF2 rule system. The system looks pretty usable.
I think for raw content generation to populate hexes though, you need an external "tool", like for example story dice, or some random table supplements. There's a lot of that available in the DriveThruRPG store. Sine Nomine Publishing in particular has made a name for itself for having really good procedural content generation tools in there that can easily be lifted into different game systems.
So verdict on the GMG system: it's a good framework for putting hexploration into PF2, but it needs a bit extra from elsewhere. (I really like the whole GMG though, it's rare that I see so many different things in such a book that I can all see myself using.)
Deadmanwalking
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Yeah, it's a fine framework, but with no actual content generator or anything.
The system is found here.
| kenada |
| 1 person marked this as a favorite. |
I noticed the description of the GM Guide mentioned 'hexploration' which I've found fun in the past. Is this basically a guide to setting up hex/squire crawl type game? What did you guys think of it? Was that section helpful or mostly just full of things most GM's would do anyway? Thanks for any input, it is one of the things I am more interested in but don't have a store to skim through to make a purchase decision and I didn't see that section talked about much in the forums.
It’s a fine system for adding hexcrawling to an adventure, but it’s not really enough on its own to run a full hexcrawl campaign. The intent is sandbox elements are used to allow the players to choose how they go about things, but that’s still within the framework of an adventure with a story.
I’ve written some stuff on using the hexcrawl procedure from the Alexandrian to run a sandbox hexcrawl in PF2. If you’re looking to do something like that instead, it might be helpful.