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siegfriedliner wrote:


My ally tried to Disintegrate the invisible transclucent wall of force and the GM said that doesn't work you can't just can't solve hazards with the right spell. And I was like that is exactly how Disintegrate works it's says so quite plainly in the spell that it destroys force constructs.

Isn't that what spells are for? Seems like pure salt to me.


keftiu wrote:

Automatic Bonus Progression is a variant rule that swaps out the assumed linear increase of magic items for bonuses inherent to the character as they level.

I, and a lot of other folks, am quite fond of it.

You know, I used to like it (In D&D 4th edition), but there's something fun about finding your upgrades as treasure. The GM just has to be consistent in it.

I feel Automatic progression kind of stifles player agency a bit, as the player didn't choose to buy it, he just got it. It means the bonusses become background noise instead of a dopamine hit. Like the big plume of light that shoots up in video games at lvl up, and suddenly you're more powerful.
"Yay, I leveled up and got an additional +1 to attack" feels mundane.
Finding the goblin king's +1 flaming longsword is a more memorable moment.
It also makes gold hold more value. It's a carrot to dangle in front of PC's noses.

I have PC's that love to theorycraft and maximize, so this is the stuff that adds to their enjoyment.

I mean it's easier, but no one ever said GM'ing was supposed to be easy.


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Most rule lawyery answer: Even if the building isn't an object, the front door for sure is.