keftiu wrote:
Automatic Bonus Progression is a variant rule that swaps out the assumed linear increase of magic items for bonuses inherent to the character as they level.
I, and a lot of other folks, am quite fond of it.
You know, I used to like it (In D&D 4th edition), but there's something fun about finding your upgrades as treasure. The GM just has to be consistent in it.
I feel Automatic progression kind of stifles player agency a bit, as the player didn't choose to buy it, he just got it. It means the bonusses become background noise instead of a dopamine hit. Like the big plume of light that shoots up in video games at lvl up, and suddenly you're more powerful.
"Yay, I leveled up and got an additional +1 to attack" feels mundane.
Finding the goblin king's +1 flaming longsword is a more memorable moment.
It also makes gold hold more value. It's a carrot to dangle in front of PC's noses.
I have PC's that love to theorycraft and maximize, so this is the stuff that adds to their enjoyment.
I mean it's easier, but no one ever said GM'ing was supposed to be easy.