Making a deaf Vlaka


Advice


OK so I am trying to make a Vlaka for our home game and I am wanting to choose the born deaf and blindsight scent ability and role play it that way. I am wondering if anyone else has done this how they played it. The COM says that they know common and Vlakan, it specifies that they know spoken, signed and tactical Vlakan, but not common. So do they just speak common normally? I don't want to be an insensitive person trying to speak like a deaf person would. My thought is that it could be like a computer that they are typing into that reads words, or an implant, or maybe an interpreter bot that follows them around? any ideas or advice?


Depending on what level you are there are a couple of options, a computer with an AI module would certainly do the trick..

What level are you guys starting out at?


The Artificer wrote:

Depending on what level you are there are a couple of options, a computer with an AI module would certainly do the trick..

What level are you guys starting out at?

hmm, that could work. We are starting at level 1.


Kahluapants wrote:
The Artificer wrote:

Depending on what level you are there are a couple of options, a computer with an AI module would certainly do the trick..

What level are you guys starting out at?

hmm, that could work. We are starting at level 1.

Oh yeah! This will definitely work. Once you get a higher level I would suggest you invest in a Ruby Sphere Aeon Stone lvl (6) 3,850c they are super cool.


I would suspect that learning to speak a language while deaf would be extremely hard it being mostly sound based. And atleast with my group implants would not work because those sections in thier brains are missing and thus has no way of processingthe new data being received. I don't think that is the case. It could just be as simple as the optical nerves not being connected or the ear cannals not forming or missing one of those tiny bones that poke the right spot. Going in and correcting those mistakes should give the disables person back their sight or hearing.

-A translatorthat spoke for your character should work but you would have to speak a language. Wear a helm so you can hide any funny vocal quarks with a mic inside and a speaker on the outside. You wouldn't need an ai. Just a computer at most and a translation program.

-Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk.

Something as advanced as google voice might be very common and cheap in the future/in starfnder


"Such computers are often given a name and are capable of parsing expressions, slang, social cues, tone of voice, and similar elements beyond a literal understanding of spoken or written words."

I'm standing by this, seems legit.


The Artificer wrote:

"Such computers are often given a name and are capable of parsing expressions, slang, social cues, tone of voice, and similar elements beyond a literal understanding of spoken or written words."

I'm standing by this, seems legit.

I don't think there's a raw translator besides the one the sfs wayfinders can get though?


BigNorseWolf wrote:
The Artificer wrote:

"Such computers are often given a name and are capable of parsing expressions, slang, social cues, tone of voice, and similar elements beyond a literal understanding of spoken or written words."

I'm standing by this, seems legit.

I don't think there's a raw translator besides the one the sfs wayfinders can get though?

Kahluapants simply asked,

"So do they just speak common normally? I don't want to be an insensitive person trying to speak like a deaf person would. My thought is that it could be like a computer that they are typing into that reads words.."

"They can respond appropriately through algorithms and lists of billions of known phrases and expressions, developed by programmers over centuries to allow for extremely naturalsounding conversations"

My point being they seem to want a common speak and spell for role-playing purposes, not mechanical benefits of understanding multiple languages and that an artificial personality should be able to fulfill that need.


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Kahluapants wrote:
OK so I am trying to make a Vlaka for our home game and I am wanting to choose the born deaf and blindsight scent ability and role play it that way. I am wondering if anyone else has done this how they played it. The COM says that they know common and Vlakan, it specifies that they know spoken, signed and tactical Vlakan, but not common. So do they just speak common normally? I don't want to be an insensitive person trying to speak like a deaf person would. My thought is that it could be like a computer that they are typing into that reads words, or an implant, or maybe an interpreter bot that follows them around? any ideas or advice?

I chose the blind Vlaka'n and took the Blind Fight feat at level 1. That allows for normal movement, but still basically blind past 60'.

Sound and scent work only when there is an atmosphere.

And I made up a Vlaka'n computer input device that plugs into standard computers in the Starfinder world.

As for game play, the GM had to mention the smells in the rooms, which was a refreshing challenge for our GM. I did get clobbered by a can of mace by accident though, but Vlaka'n still have awesome noses !


There's actually no requirement to have an atmopshere to have scent.

space smells The milky way smells like raspberries.

All you would need to do would be to have something like gortex which let a little bit of scent into your suit without letting in toxic levels or letting out your o2 supplies.

Neither life bubble or environmental protections have to be air tight

Environmental Protections

Space can be an inhospitable place, with countless dangerous worlds within it. Unless otherwise specified, all armors protect you from a range of hazards to ensure that you can survive for at least a few days if you must make emergency repairs to the hull of a Starship, explore an alien world, or endure exposure to an environmental breach in a space station. Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks), while others can be closed with helmets and airtight seals.

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