Ship Modification Cost vs Price or Market Value


Skull & Shackles


The Skull and Shackles Player's Guide lists equipment, ships, and ship modifications with the term "Cost".

For the game designers, was this intended to be the cost to purchase (not to craft)? Are all types of gear, ships and mods in the player's guide treated the same for cost?

For players, how do you determine cost to craft ship mods?

Are non-magical ship mods crafted at one third the listed cost? or is cost the crafting cost and does it require three times the cost to purchase from an NPC?

Are magical ship mods crafted at one half the listed cost? or does it require two times the cost to purchase from an NPC?

The source of confusion for our group come from the Core Rulebook where mundane gear uses the term "Cost" for the cost to purchase weapons, armor and equipment from an NPC... but magical gear is described differently.

The term "Price" is used for magical gear, and "Cost" is the cost to craft it. Market Value is also used in the magic item creation section to describe Price.


The S&S Player's Guide lists final purchase prices. I don't see anything in it to indicate the crafting cost for anything.

Non-magical prices have the 1/3 cost for mundane crafting. If there is a DC listed, you can use that for specifically crafting the item. Otherwise, use the Day Job rules to pay for the item. [And it still needs the 1/2 price supplied for you.] The whole crew could easily be used to make this effort. Also, you can use the Downtime rules to craft, where you pay 1/2 and earn Labor and/or Goods until you have enough to start.

Magical crafting you need 1/2 the price to upgrade something. [You need additional if you must buy the material to enchant first. I.e. magically treating sails needs you to have sails first.] You can use Day Job or Downtime rues [including earning Magic capital] for this.

Note: if you use the Downtime rules to earn capital, this time is in addition to the crafting time.

As to your confusion, cost usually refers to price except where price is also mentioned in context, or when context specifies cost is truly cost. This is because the expectation is that most people jut buy stuff, not craft stuff.

/cevah

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