Homebrew Minotuar character for 2e


Homebrew and House Rules


My brother and I have been doing the starter campaign from Core (I think we just finished 2B) and if/when we do another campaign I'd like to use my own character.

The character is split between 3 concepts: Being really strong, being handy with crafting/maintaining items, and being intimidating.

Obviously I'm concerned with balance. I don't think he's underpowered (that's more a concern for the kobold I'm making), but I do worry about him being overpowered.

I also don't know what base class to consider him. He's not really a class so much as a character.

If anyone would be willing to look over him and provide some feedback I'd appreciate it.

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Name: Slorn
Species: Minotaur
Class: ? (If you have an idea let me know)
Favored Card: Weapon (or Item?)
Skills:

Strength: d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2

Dexterity: d4 [ ]+1

Constitution: d8 [ ]+1 [ ]+2 [ ]+3

Intelligence: d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Craft: Intelligence +3

Wisdom: d6 [ ]+1

Charisma: d4 [ ]+1 [ ]+2
Diplomacy: Charisma +0

---

Deck List:
Weapon: 3 [ ]4 [ ]5
Spell: 0
Armor: 1 [ ]2
Item: 5 [ ]6 [ ]7 [ ]8
Ally: 3 [ ]4 [ ]5
Blessing: 3 [ ]4 [ ]5

---

Hand Size: 6 [ ]7
Proficiencies: 2-handed Melee, Offhand

Powers:
When you would banish an item to use it, you may bury it instead. Once during recovery, you may use Craft ([ ] instead of the listed skill) if a buried item has a proficiency check to recharge.

On your Charisma or Diplomacy check to defeat a monster ([ ] or barrier), you may recharge an item or weapon to add Strength. If blessed, bless Strength.

On any check, you may reveal an Off-hand boon even if you revealed a 2-handed weapon ([ ] and add 1d4).

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Role 1: Wrecking Ball
Hand Size: 6 [ ]7
Proficiencies: 2-handed Melee, Offhand

Powers:
When you would banish an item to use it, you may bury it instead. Once during recovery, you may use Craft ([ ] instead of the listed skill) if a buried item has a proficiency check to recharge.

On your Charisma or Diplomacy check to defeat a monster ([ ] or barrier), you may recharge an item or weapon to add Strength. If blessed, bless Strength.

On any check, you may reveal an Off-hand boon even if you revealed a 2-handed weapon ([ ] and add 1d4) ([ ] 1d6).

[ ] As long as you don’t have heavy or light armor displayed, you may display 1 shield. For all available checks, you may treat that shield as though it is in your hand.

[ ] On your check or a local check that invokes the Obstacle trait, add 1d4 ([ ] 1d6).

[ ] For your combat check, you may freely bury a weapon. If the monster is defeated, any damage it would have dealt to anyone is ignored. ([ ] Even if undefeated, you may ignore any scourges it would have caused.)

[ ] Gain the skill Ranged: Strength +2 and you are proficient with Weapons ([ ] and gain 1d4 on your combat checks).

---

Role 2: Kingpin
Hand Size: 6 [ ]7
Proficiencies: 2-handed Melee, Offhand

Powers:
When you would banish an item to use it, you may bury it instead. Once during recovery, you may use Craft ([ ] instead of the listed skill) if a buried item has a proficiency check to recharge ([ ] and add 1d4).

On your Charisma or Diplomacy check to defeat a monster ([ ] or barrier,) ([ ] or to acquire an ally), you may recharge an item or weapon to add Strength ([ ] and 1d4). If blessed, bless Strength.

On any check, you may reveal an Off-hand boon even if you revealed a 2-handed weapon ([ ] and add 1d4).

[ ] During reset, you may optionally recharge 1 boon.

[ ] On a local combat check, you may freely reload a weapon to add 1d4 ([ ] 1d6) and the Mental trait.

[ ] When you or a local character fails to defeat a monster, you may discard 1 card and reload the monster into its location instead of shuffling it.

[ ] Gain the skills Fortitude: Constitution + 2 and Survival: Wisdom + 3.

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