
Dragonchess Player |

The same way you handle XP for traps. If all the XP from a trap goes to the rogue (or other character) that disables/triggers it, then all the XP from a haunt goes to the character that dispels/triggers it; if trap XP is shared, then haunt XP is shared.
Note that, for ease of record-keeping, the default is that XP from "encounters" (creatures, traps, and other challenges) is shared among PCs present, even if only one person "defeats" it.

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I'd say so, el cuervo. You get XP for "defeating" a trap, much the same way you get XP for "defeating" a monster. You get the same XP for defeating a dragon if you sneak up on it and kill it using incredibly smart tactics, fight it normally in the wild, bargain with it to leave the area it hunts in, or kill it after a protracted battle that leaves two of your number dead and the others in single digit HP. Disarming the trap is the easy and safe way to make it past a trap, but even if you get dropped into a 50' pit with poisoned spikes at the bottom, you should get the full XP for it. As a result, you should get full XP for the haunts you experience, since you'll be powerless to beat up the haunt before it hits you. Also, you're punishing the PCs for triggering haunts to reveal the story behind The Misgivings, which is the real reason to subject them to the haunts in the first place!

Tangent101 |

You get experience for encountering a trap or haunt, whether or not it has been disabled or defeated. You can get XPs for destroying it or for just having it go off and surviving it. Much like you get full XPs for fighting a foe who flees from you. If a dragon managed to escape with one hit point left, would you deny the group any XPs for the fight?

el cuervo |

Valid points, both of you. If I ever start awarding XP again, I'll keep this in mind. I've been using GM fiat leveling in my RotRL adventure since my players hit level 4. They kept referencing how much XP to next level or saying things like, "Well we should explore the rest of the dungeon to get more experience." I told them no more XP and I'd let them know when they level up. I still track their XP, I just don't tell them how much they have and I still hold off on leveling until the suggested points in the AP. If they're under XP for the spot in the AP, I fudge it a bit and let them level anyway.