
Longshot11 |

Ok, so the *entire* point of the KoK is to help you against those nasty Undead/Demon armies - it adds 1d6 to your checks with a skill marked on the KoK.
In 1-2B, however - the first scenario in SotR that makes you fight Armies- KoK is displayed by the scenario power *without any further instruction*. The reward for the scenario allows you to check off a Medal on KoK - but that doesn't make them of any use whatsoever during the scenario itself (which, thematically wouldn't make sense to me). Now, displaying KoK at all probably was NOT done just so you know where to check off you medal at the end - as WotR scenario 2-4, Into the Citadel, does not use KoK either - but it just makes you draw it from the box to mark the reward medal (and this seems to be a moot point, since in OP each character marks off medals on their Character sheets anyway, as opposed to on the KoK itself).
That leaves us with the question, why would 1-2B make you display KoK if they don't want you to use it? In Wrath of the Righteous set, 2-1 awards you a medal *before* the first scenario you would actually use KoK; 6-1 on the other hand gives you a medal in its *Scenario power* - as it makes you display the Troop Champions of Mendev - and it obviously wants you get some use out of it. That last thing however was identified as a "bug" - as it would allow you to "grind" 6-1 to fill in all the CoM medals (start 6-1, gain a medal, wait out the blessings deck, "attempt" 6-1 again...). So I', left wandering if the current setup of 1-2B is a "bug" resulting from some last minute change in response to WotR 6-1 - where perhaps 1-2B would intially let you check off a medal on KoK *before* you have to fight all the armies during the scenario - but then was moved to Rewards without accounting that this leaves KoK pointless?
So, I guess my question is - were we supposed to be able to use KoK during the scenario (which would make sense thematically -the story bits alone make it clear that KoK will be fighting alongside you- and without it the Army banes are much more horrific, to the point of possibly insurmountable for 6 character party) - without "double-dipping" into the Rewards medal of course (essentially, your Reward is to *keep* the medal given in advance).
And, if not - what is the point at all to display the KoK at the start ?!?

Shnik |

Remember that PACS scenarios don't need to be played in order, so it would be possible to gain medals on the KoK by playing 1-2D or 1-2E before playing 1-2B. And they can also be useful if you are simply replaying 1-2B after winning it a first time.
But, yes, regardless of the order in which you play scenarios, the first time you display the KoK card in Adventure 1-2, it will be useless to your character (though other players could make use of it if they've already won some of the scenarios which reward you with a medal).

Longshot11 |

Remember that PACS scenarios don't need to be played in order, so it would be possible to gain medals on the KoK by playing 1-2D or 1-2E before playing 1-2B. And they can also be useful if you are simply replaying 1-2B after winning it a first time.
Thanks, we though there might be some OP detail we're missing that could make some sense...
... regardless of the order in which you play scenarios, the first time you display the KoK card in Adventure 1-2, it will be useless to your character
... though this still doesn't sit well with us. Still, we'll give this one a try on "hard mode" without a medal, and see how it goes. With some luck of the draw, it just might be doable...