Adapting perfrom for craft results in quality (More detailed explanation inside), feedback appreciated.


Homebrew and House Rules

Scarab Sages

So a minor annoyance for me with the crafting rules has been that they deal with money (you make this much per check per week) but don't really help if your trying to get an idea of how good an item is you've made. That is if you use craft painting you have earned X money for it but is this painting a bunch of stick figures on a blank page, a roughly sketched out design made by an amateur or something in the region of a Van Gohgh painting. So I'm planning to just grab the perform rules and adjust them slightly giving me . . .

Natural 1: Complete Failure
You make a complete mess of what your attempting destroying materials and winding up with something that looks nothing like what it should e.g a stick figure drawing that still manages to seem like a cow rather than a person or a shirt with 5 armholes and no neck opening.

DC 1+: Failed Attempt.
The item you were trying to make just didn't turn out correctly e.g a drawing that is just stick figures and notes like "Wind blowing here" or a shirt that has one sleeve stitched over.

DC 10+ Amateur Attempt.
Its obvious what you were attempting to create and its workable but of poor quality and shows signs of reworking e.g. a simplistic drawing with lots of rubbing marks and lines that are just a bit off or a shirt with one sleeve longer than another and the seams are uneven. May be purchased by the desperate or a friend trying to encourage you.

DC 15+ Professional Work.
A good solid crafting result nothing special but will be bought willingly by those seeking the items your selling e.g. a drawing of a bowl of fruit or a shirt.

DC 20+ Talented Work.
Your work is not just part of the regular slew of materials turned out daily by crafters now your paintings show complex river scenes with a play of light and shade or a shirt where the stiching is barely visible custom made to fit a client. This is the turning point where rather than seeking out people to buy your products you can earn a reputation that will get them seeking you out.

DC 30+ Master Work (not to be confused with the masterwork item rules.
You are amongst the finest crafted in your nation and the objects you turn out are a mixture of form and beauty that will often see them displayed and used for generations. If you have a reputation established of turning out this quality of work consistently noble and other powerful people may seek you out to commision an item just to say they had one made by you. Few can make items of this level of quality, fewer still can imitate it.

DC 40+ Legendary Works.
These items are of such incredible quality and appearance that they are often guarded jelously as national treasures or draw the attention of powerful extraplanar beings. A craftsman capable of making a work of this value is often driven into seclusion or hiding to escape the many people clamouring for something to be made for them, something that often may never see use for its intended function such as a sword that rather than being wielded is used as a ceremonial blade in crowning a ruler. Often these items are so unique that attempts to duplicate them simply fail even if they create a high quality item in their own right.

Thughts and feedback appreciated, I have debated raising or lowering DC's some more. On the one hand talented crafters will probably have a high int but then again the average human is 10-11 and they'll be drawing, sewing, building things so not sure.


Why is a natural 1 a complete failure? Skill checks don’t follow critical success/failure rules. All that matters is the result of the total, not the die roll... that’s the idea behind skills... if you have a +30 to a skill, you’re rather exceptional at it, you’re not going to make a bad painting... ever? (Or if you do, you’ll notice nearly enough to trash it and start another one... remember, this is a weeks worth of work, not something occurring immediately).

I assume you’re doing this much tinkering because it’s somehow relevant to a social/political campaign you’re in? If not, why further bog down the game?

If this is a “why isn’t my masterful painting selling for more than 40g,” you should consider that talented painting takes time. A masterful painting would take at least a month (4 weeks x 40/week = 160) Or longer. Some paintings take a year to make (40g x 52 = 2080).. it would help to know the reasoning behind changing all this up. You also might wanna hit the advice forum with this too


You might want to move this thread to the Houserules/Homebrew section.

Scarab Sages

@Rawmonger
Oh I've always thought they did . . . I like this not being an issue, ok scrap that one. I don't think it'll bog down the game this isn't going to be a "You have made X you get Y" its just flavour fluff like the perform already has. You roll X in perform and it say's its a X level of performance, you roll X in craft and its just you get X cash I want to be able to say for X roll you get X cash for your Y creation.

@Grimmerling
Oh, I stopped looking when it went from rules to a different category without a subforum. Hazards of posting when tired. How do I move it please?

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Adapting perfrom for craft results in quality (More detailed explanation inside), feedback appreciated. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules