Is Hero Lab Online going to ruin PF2 for my group?


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Oh, and I'm not actually certain if it is even legal to run Bluestacks in Germany, or if there might be licensing problems. It's even possible that the usage license of Pathbuilder – or the licenses of software that was used to create Pathbuilder – doesn't allow that. Software that forbids running on an emulated system via their license is not unheard of.

Just because I can download a software somewhere that allows me, for example, to emulate vintage Nintendo game systems, does not mean that it's legal to do so.

Silver Crusade

Pathfinder Adventure Path Subscriber

Trust in Germans not to do illegal things!


Ageron wrote:
HLO isn't a paizo product. Abandoning PF2 because you don't like HLO doesn't make a lot of sense.

No, I disagree with that. As a GM, there's no way in PF1 I could have nearly as good of a gaming experience without Hero Lab. I'm into VTT using MapTool with my own macros. I import NPCs into my macros from Hero Lab, giving me access to thousands of NPCs. Takes only seconds for me to import one. For the same level of detail entering info for PCs from character sheets my players give me (because they don't have Hero Lab) takes me hours. With my macros, I have full resource tracking for everything (equipment, spells, special abilities, etc.).

For me to consider PF2, Hero Lab is absolutely needed. I very much prefer the Classic version. I prefer when I buy digital assets to be able to download them and maintain backups -- and being able to continue to use it even if the provider goes out of business. With HLO, I just don't get that pease of mind -- unless I can export all the data I wanted to use (which I can do with Hero Lab Classic even though it's a Windows app).

Being able to do the same for PF2 with HLO is absolutely required ... and, then, I'd have to modify my macros. No small task. That means being able to export NPC content for the Bestiaries, APs, modules, etc. is necessary to make that effort worth it. I like to organize this exported data into libraries so it's ready to go for our games (and protect those and use them only privately because it's only fair to the IP owners and being a professional software developer I totally get that).


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You know the bestiary info is already available online for free, right? If you're already just copy and pasting the stuff in to Maptools, you can cut out the middleman and just not use a product you don't like.


Mark the Wise and Powerful wrote:
Ageron wrote:
HLO isn't a paizo product. Abandoning PF2 because you don't like HLO doesn't make a lot of sense.

No, I disagree with that. As a GM, there's no way in PF1 I could have nearly as good of a gaming experience without Hero Lab. I'm into VTT using MapTool with my own macros. I import NPCs into my macros from Hero Lab, giving me access to thousands of NPCs. Takes only seconds for me to import one. For the same level of detail entering info for PCs from character sheets my players give me (because they don't have Hero Lab) takes me hours. With my macros, I have full resource tracking for everything (equipment, spells, special abilities, etc.).

For me to consider PF2, Hero Lab is absolutely needed. I very much prefer the Classic version. I prefer when I buy digital assets to be able to download them and maintain backups -- and being able to continue to use it even if the provider goes out of business. With HLO, I just don't get that pease of mind -- unless I can export all the data I wanted to use (which I can do with Hero Lab Classic even though it's a Windows app).

Being able to do the same for PF2 with HLO is absolutely required ... and, then, I'd have to modify my macros. No small task. That means being able to export NPC content for the Bestiaries, APs, modules, etc. is necessary to make that effort worth it. I like to organize this exported data into libraries so it's ready to go for our games (and protect those and use them only privately because it's only fair to the IP owners and being a professional software developer I totally get that).

I've got to add that in addition to my PF1e framework (or game system) for MapTool, there's very good support for Hero Lab Classic's PF1e game system in Foundry VTT and D20Pro. Because there's no online charges, it is very cost effective to use. For MapTool, I've prebuilt a private library of nearly 7000 NPCs to drag and drop onto my maps.

I'd have to have the same thing in PF2e to give it serious consideration. There's no way I would buy into the online version of Hero Lab to get PF2e. Just way too expensive, and I have no idea whether it is as easy to use to do the same thing.

The PF2e community should push for Hero Lab Classic support!

Silver Crusade

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Why are you necroing this thread not once but twice, each a year after it died?

Grand Lodge

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Mark the Wise and Powerful wrote:
The PF2e community should push for Hero Lab Classic support!

I really doubt that makes sense now that Pathbuilder has a browser version.

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