Terminalmancer |
1 person marked this as a favorite. |
Sounds like fun! And smells like apples.
A few questions here:
1. Area A1, Waste Chute II. The hybrid scrapyard electromagnets (HSE?) say they pick up anything within 40 feet of them, measured from the center of the HSE. The scenario also goes to great pains to note that they're suspended 40 feet up in the air, with the waste piles 30 feet up.
- Subquestion 1: do the piles slope appreciably, or do they just have a sheer 30-foot drop at the edge?
- Subquestion 2: is this an actual 40 feet we're supposed to measure, or should it be measured only horizontally, as though the HSE is affecting a 40-foot radius cylinder 50' high?
2. Area A1, Waste Chute II. The "computer panel on the southern wall" is supposed to be marked with an X, but I can't find an X on the map. Assuming that's actually missing (and isn't user error or PDF reader error), where should it appear? I'm guessing between the two southern piles, but it'd be nice to know...
3. A Skillful Display: The DCs look wrong for interacting with Uko. Outside of the DCs seeming a trifle high for an "everyone try this, and count the failures" style check, anyway. The more specific skills have a higher DC, while any skill could be used... with the lower DC. There doesn't seem to be any benefit to taking the higher DC that I could see, though. Are these DCs correct? Should they be flipped, or something else?
4: Area C: Purging Guidance. A minor note: the map in C isn't labeled with C1 or C2. It probably would have been handy to note that on the map, as well as perhaps have a key noting that the dotted line is the glass enclosure that raises on Round 2?
*edit*
Actually, having the surprise glass enclosure flattened onto the map in such a way that a key even makes sense is kind of a problem... us GMs will want to edit that out if we want to use the map as provided I think. It makes sense that the PCs could notice the gates for the enclosure, but if Guidance is trying to lure the PCs in, it kind of sucks to have the area made super obvious on the map.
"Good news! I figured out what that thing you just incinerated did. It was a morality core they installed after I flooded the enrichment center with a deadly neurotoxin to make me stop flooding the enrichment center with a deadly neurotoxin. So get comfortable while I warm up the neurotoxin emitters."
"That core may have had some ancillary responsibilities. I can't shut off the hologram defenses. Oh well."
Kaushal Avan Spellfire |
I too have questions about Area C: In the Tactics section for Corrupted Guidance (Tier 9-10) it says that while in Ilyastre form it uses its move action to keep foes off target. However, the Ilyastre form ability in the stat block says that this is a Swift action. Is this an error, or does the NPC use it's move action in place of a swift action?
Also, is there any intended indication of the nerve agent being pumped into the room, or is it a colorless, odorless gas like most real-world nerve agents?
wolaberry |
Waste disposal map questions.
1. Where exactly is the computer terminal?
2. Based on the description of the incinerator, are these supposed to be 10 foot squares?
3. About the piles. The pile the PCs land on says 20 feet high, but later they are all described as 30 feet at the peak. Which is correct?
Based on how the magnet range of 40 feet (8 squares) there is a lot of overlap. That's going to make it "interesting" for a mechanic or technomancer to work on the computer.
BigNorseWolf |
Waste disposal map questions.
1. Where exactly is the computer terminal?
I put it in the square next to the mag ma pit , so someone working the console could look into the pit and see when it was getting full.
Based on how the magnet range of 40 feet (8 squares) there is a lot of overlap. That's going to make it "interesting" for a mechanic or technomancer to work on the computer.
My tech head mystic had yet another excuse to strip naked...