
wlewisiii |
Been thinking about Harn again. It's such a cool low magic gritty fantasy world but I've never much cared for the Harn Master rule sets. Every so often I'd get excited by it, buy another module & then ...
So, has anyone here looked at a conversion? Changing to a L/S/D money system isn't all that hard (240 sp to the gp & change prices to sp from gp) & the clerics shouldn't be too hard.
Any ideas about how to do the Shek P'var and maintain that distinctive flavor? Obviously the Wizard vs. Sorcerer split is there and Wizards must be in a Chantry. I'm not sure how to handle the fire & forget problem, though.
Any ideas?

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They had/have a few products they "converted" to D20 to try and get in on the D20 market. A there were several conversions out there. The conversions were mostly their standard harnmaster fare with stats for both harnmaster and D20 and I believe it was 3.0 and not 3.5 but I may be wrong.
I used a modified template based on the shek pvar where they different specilizations where tied to the different convocations of the wheel. I had Divination and universal spells as the center of the wheel and necromancy as the basis for the void spells.
I love the Harn world it is done very well and the cartography and castle design is what drew me in.

wlewisiii |
Specializations does sound like a reasonable way to handle the wheel.
I've got a copy of the Gargun D20 release they did. It's a starting point for most things although, as you remembered, it's 3.0.
I just like a world where a +1 sword is a really big deal and learning a new spell can be an adventure in itself.
I also have a copy of Lionheart (Historical England in AD 1190) by them and I may just do a riff on that instead. In some ways it's easier to add a small amount of magic to a historical world than to take it away from a traditional fantasy world.
Or I could just go high magic (Hooah!) & run Blackmoor :D
Thanks for the thoughts!