Pathfinder Changeling converted to 5e D&D.


5th Edition (And Beyond)


Please let me know if there are any errors or mistakes. I'm still learning about 5e rules and I don't have an absolute grasp of Pathfinder rules either. So there might be mistakes. Review honestly but kindly.

Changeling
Ability Score Increase: +2 Intelligence
Size: Medium
Speed: 30 feet

Darkvision: Thanks to your hag heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hag Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast detect magic once, and it recharges after a long rest. When you reach 5th level, you can cast disguise self once, and it recharges after a long rest. When you reach 7th level, you can cast pass without trace once, and it recharges after a long rest. Intelligence is your spellcasting ability for these spells.

Subraces: You must choose one of the following Hag lineages below, receiving additional attributes based on your lineage:

Annis-Born Changeling
Ability Score Increase: +1 Strength
Natural Armor: You have tough and durable skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Talons: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

Green-Born Changeling
Ability Score Increase: +1 Charisma
Green Widow: You have Advantage on Charisma (Persuasion) checks.
Object of Desire: The targets of any Enchantment spell you cast are at Disadvantage.

Night-Born Changeling
Ability Score Increase: +1 Wisdom
Disease Resistant: You have advantage on saving throws against any disease.
Lesser Heartstone: You can form a lesser heartstone by performing an 8-hour ritual over any gem worth at least 500 gp. While you carry it, a lesser heartstone gives you advantage on all Constitution saves.

Sea-Born Changeling
Ability Score Increase: +1 Constitution
Amphibious: You can breathe air and water.
Swim: You have a Swimming Speed of 30 feet.

Bheur-Born Changeling
Ability Score Increase: +1 Constitution
Cold Resistance: You have resistance to cold damage type.
Snow-Walker: You are not affected by difficult terrain caused by ice or snow. You do not leave tracks in snow unless you wish to.

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