Thinking about a back story for a PC *light AP spoilers*


Age of Ashes


Pathfinder Roleplaying Game Superscriber

So I'm about to start running Age of Ashes and things are looking solid with the group of characters.

We have a rogue, a druid and a cleric of Cayden. The last spot is still being worked out but likely a martial type. A bit light on arcane magic but we'll make do.

My thoughts are on the back story of the martial character. Those characters can be a bit dry and the player is one of the more seasoned of our group so I was thinking of doing something special.

Spoiler:

What I'm thinking is having his PC actually be an agent of Hermea sent to keep an eye of Breachill. Obviously there were interests there in the past so having a low ranking agent checking on things makes some sense. I'd like him to start out completely aligned with Hermea but as the AP advances he will have to deal with lots of new information about his home.

I wasn't planning on making him an undercover enemy of the group, just kind of give him some inner conflict down the road and an agenda of his own in the beginning.

It's still in the early stages so I'd love any input. The player says the idea of a knight type fighter works for him. Very honorable and devoted. We were thinking maybe a Paladin but

Spoiler:
the ban on religion
nixed that idea.

Let me know your thoughts.


Only problem is that player will have a lot of in and out of character knowledge of things that players shouldn't know for a while. The concern is why would Hermea have an agent watching Breachill? Mengkare has forgotten it. Why would Hermea send someone to watch a random small, uninteresting town in Isger?


Pathfinder Roleplaying Game Superscriber

I think their in character knowledge might be limited to the actual identity of that mysterious wizard.

Maybe they are sent by someone other than Mengkare. There are other forces at work in Hermea which may have their own agenda who could use an agent out in the world. Just need a reasonable cover for it.


I mean, I think there's plenty to work with there. But Hermea has absolutely no interest at all in Breachill. Just in the gate under Altaerein. So if you have them in Breachill to find out about the gate, make sure no one unauthorized goes in, whatever, that could work.

I guess I made the existence and purpose of Alseta's ring much more mysterious and took longer to let my players in on it than the AP probably expects. So take my views for what you will.

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