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I was really hoping that Paizo would avoid these rediculous Level-based DCs for things that should be easy. Why should putting out a fire or convincing a crowd to help be that much harder at level 17 than it is at level 1- especially when it's essentially the same exact people and the same exact tasks.
I will be using the DCs from book one.

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As I mentioned in a previous similar thread... growing pains with us getting used to a new set of rules (and the design team getting used to what resources are needed for us to build adventures). The DCs shouldn't change like that, and going forward we'll try to keep that in mind.
I hope. I'm actually still pretty frustrated we didn't put larger lists of sample DCs for typical actions in the book... b

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Thanks James. That eases my mind a bit. It was neat having a call-back, but tying it to "bounded accuracy"-esque DCs was aggravating.
You'll most likely be granting your PCs automatic critical successes then.
When the tasks are "put out a fire" and "convince the people you've been protecting since level one to save their own town from said fire", I'm good with 17th level PCs acing that. Additionally, it will allow people who haven't heavily invested in the necessary skills to have a hand in the tasks. Doesn't seem like specialists should be needed.
Mind, I'll have to move the goalposts for victory points for this event.

Kasoh |
I was really hoping that Paizo would avoid these rediculous Level-based DCs for things that should be easy. Why should putting out a fire or convincing a crowd to help be that much harder at level 17 than it is at level 1- especially when it's essentially the same exact people and the same exact tasks.
I will be using the DCs from book one.
The only ameliorating factor I considered is that there is a raging Dragonstorm going on at the time, so people are likely to be more panicked, so that might make it more difficult, but I don't think up to level 17 difficulty.