High CR traps - underpowered?


Pathfinder First Edition General Discussion


I am looking at some of the CR13+ traps from books 5 of an adventure path and they look awful

The DCs to find and disarm them seem far too easy for well built characters with magic item support

And the effects are either seem to be very low DC or relatively low attack bonus for the level we are at (again vs well built characters )

Am I the only one who has encountered this? Or is this potentially more to my characters having higher than expected numbers ?

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